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  1. #11
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with open world content, is when you have 200 people trying to do it, its no longer "party" content, its zerg content. See hunts.
    They can phase it, the tech is there.
    (0)

  2. #12
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rocco View Post
    They can phase it, the tech is there.
    So... Dungeons? Cuz that's basically what we have already. Cuz if you mean zone isntances, its gonna be just like ixion, people will go to whatever instance has the open world stuff respawned, it'll get zerged, repeat next instance.
    (6)
    Last edited by Valkyrie_Lenneth; 10-08-2017 at 01:45 PM.

  3. #13
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    The biggest issue with open world content is it's a one-and-done situation most of the time. Which means by the end, it'll be dead for a majority. Look at Prey Online, I have friends who are dying to get their hands on the Ultima Horns, but they can't manage to get people to do it with them.

    To be honest, what we really need is the open world dungeons from 1.0 back again, or a similar system. I understand the importance of instances, as it helps to segregate people to a minimum, but 1.0 tech used to load each thing in chunks, wouldn't it be possible to return to using that system in order to implement open world dungeons?

    Quote Originally Posted by Dustytome View Post
    FFXIV has some of that, it's just they tied it to fates. Orchestrion rolls, barding, housing items, minions, cards and more. It's great that it's there, but I think fates have worn out their welcome at this point. It would be nice if they took a page from FFXV's dungeons and did some neat things like open up secret areas depending on the date/night cycle with mazes and such.
    Speaking of day/night cycles, XIV also has moon phases, so it'd be interesting to see them implement them as a mechanic. People would probably complain a la 2.0 Sightseeing Log.
    (1)
    Last edited by ErryK; 10-08-2017 at 03:26 PM.



    Baby, tell me, what's your motive?

  4. #14
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    The problem with open world content for endgame is making it challenging without resorting to mechanics and design strategies no one will enjoy is very difficult. I'm happy with instanced challenges for endgame and what we have now for open world.
    (0)

  5. #15
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,278
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    they could do it as in WoW and give all hunts (including a and s ranks) instant respawns and actual interesting loot to drop (minions, mounts, whatever), but let everyone just get loot once per day.

    Maps will be filled 24/7 with people doing their daylie s ranks and stuff, everyone can get a piece of the cake and it wont be zerg content

    it would be actually challenging, since smaller groups of people could try to tackle s ranks and get to see mechanics again ...

    it would also help people to get the tiger mount in a more reasonable amount of time
    (6)
    Last edited by ServerCollaps; 10-08-2017 at 06:26 PM.

  6. #16
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by ServerCollaps View Post
    they could do it as in WoW and give all hunts (including a and s ranks) instant respawns and actual interesting loot to drop (minions, mounts, whatever), but let everyone just get loot once per day.

    Maps will be filled 24/7 with people doing their daylie s ranks and stuff, everyone can get a piece of the cake and it wont be zerg content

    it would be actually challenging, since smaller groups of people could try to tackle s ranks and get to see mechanics again ...

    it would also help people to get the tiger mount in a more reasonable amount of time
    wow wasn't always instant respawn.
    (1)

  7. #17
    Player
    Acilith's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    403
    Character
    Alexandre Hanrieaux
    World
    Balmung
    Main Class
    White Mage Lv 90
    Ixion dcing everybody all the time is enough open world content for me. Odin used to be the same way too. Foxy Lady is already pretty thinned out, I can actually see the mechanics she does now.
    (1)

  8. #18
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,278
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BigRed5392 View Post
    wow wasn't always instant respawn.
    now it is and it works very well afaik
    (3)

  9. #19
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    The problem with adding any kind of "end game" content to this game is vertical progression. It won't last long and continuing it means that much more work every patch. Devs have said adding more endgame gear sets per patch cycle in itself is a large work load (whether or not we agree on that is a different story) and adding content for getting that gear is another thing they have to work on. Hell they are using reskins of gear that become dyeable for things. They shoot themselves in the foot with this vertical progression and gear system but its not going to change and this is the system we've had since 2.0... Gear diversity on stats is another issue, even if they added some horizontal patches or more gearsets, stats are not diverse enough or interesting enough to play around with to warrant getting other gear unless you just want glam at any given time in a cycle.

    Edit: I suppose there could be other rewards for openworld content like they have done with ixion, odin, etc... In the end though, this stuff is all fluff content and not on the level of openworld content that we are all expecting, especially the old FFXI players. I think those days are over.
    (0)
    Last edited by Mycow8me; 10-08-2017 at 07:58 PM.

  10. #20
    Player
    Yuinna's Avatar
    Join Date
    Jan 2016
    Posts
    27
    Character
    Annie Valentine
    World
    Balmung
    Main Class
    Scholar Lv 89
    Quote Originally Posted by ErryK View Post
    Look at Prey Online, I have friends who are dying to get their hands on the Ultima Horns, but they can't manage to get people to do it with them.
    Story of my life...
    (0)

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