We already have overpowered healers that need some serious healing nerf.
What are you guys trying to acomplish with this insult?

We already have overpowered healers that need some serious healing nerf.
What are you guys trying to acomplish with this insult?



The trade off comes at the cost of Manfication, the cornerstone of letting us maintain pressure. It's a sizable nerf, offensively, even with the other adjustments we have - and I honestly don't think it was the right direction to take.
Conceptually now, a team with a Red Mage is banking on Culling time and their extra healing power to pull through it. It also splits Red Mage's focus drastically away from its primary role due to how much pressure is already on healers due to game's dependency on healing.
I just don't see this panning out well in the long haul.

I have, and i need to say: I suck at healing, but that's a good thing.
I don't know what the dev team is thinking about PvP, but they need to realize that people SHOULD die in PvP, its part of the fun.
On the other hand, this scoring/medal system is flawed, since the key to victory rests on healers shoulders and no PvP should be like that.

As a Red Mage, I'm not happy with this change at all.
I'm going to try it in 4v4 practice mode when it comes out see how the changes play.

Yeah, I thought it was odd too. Let's nerf the dps on a dps and give it a heal instead. I mean, I can kinda see why they did it. Rdm's burst requires mele range and they are already kinda squishy. But giving a heal because of it seems band-aid-y to me.
It'll probably cost a sizeable amount of MP or something. It'll give red mages a massive advantage in 1v1 fights though, much for the same reason healers are by far the best 1v1 now. Losing Manafication really sucks but the mana gain on the mp-free nukes are going up to balance that slightly.
I generally like the idea of red mages not being purely focused on dps though. Red mages have traditionally been a jack of all trades role, rather than pure blasting or healing power.



Conceptually, I would agree, but with the way this game in particular is formatted, I just don't see it playing out ideally. Without culling time, healers need to be pretty heavily distracted in order to outdamage their burst, or worn down to the point of not having any of their many protective or restorative cooldowns. When you remove the capacity for adding continual pressure onto the healers, you're relying that much more on human error on the healer's part.It'll probably cost a sizeable amount of MP or something. It'll give red mages a massive advantage in 1v1 fights though, much for the same reason healers are by far the best 1v1 now. Losing Manafication really sucks but the mana gain on the mp-free nukes are going up to balance that slightly.
I generally like the idea of red mages not being purely focused on dps though. Red mages have traditionally been a jack of all trades role, rather than pure blasting or healing power.
While at the same time now offering secondary recovery in the form of Red Mage - a two Red Mage battle is going to get fairly drawn out - depending on each Red Mage's skill.
If heals also cause a sizable amount of MP, then that is even further power taken away from a Red Mage.
I feel like this isn't going to be easy or worthwhile for them to balance out, not for something that's supposed to be filling a pretty clean cut role in a mode so filled with extremes.

I'm hoping if anything, it doesnt cost a lot of MP only for the fact that we really, really need it for Jolt/Impact. Not to mention tha not only did they remove Manafication, but there was also a pretty significant nerf to Monomachy as well. This is going to take some time to adjust toIt'll probably cost a sizeable amount of MP or something. It'll give red mages a massive advantage in 1v1 fights though, much for the same reason healers are by far the best 1v1 now. Losing Manafication really sucks but the mana gain on the mp-free nukes are going up to balance that slightly.
I generally like the idea of red mages not being purely focused on dps though. Red mages have traditionally been a jack of all trades role, rather than pure blasting or healing power.![]()
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