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  1. #1
    Player
    Dragonhand's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Riyshn View Post
    Well...

    Any time you don't need much more than regens for the next 30sec.
    Any time you really need more single target healing from the healing boost.
    Any time you want to be able to use 9 Aetherflow stacks in less than a minute.
    When you die immediately after using Aetherflow, to get fast stacks to help recover.

    So it is occasionally useful, yes.
    The Skills have CDs you know?... so that would be me casting 6 lustrate... if you are that desperate that you need 6 lustrates... they ain't enough to save you...

    Quote Originally Posted by WayofTime View Post
    Although right now it doesn't have much of a use, it may become more useful with 4.1's changes. Because Summon's MP cost is being reduced and the cast time is 3s instead of 6s, it might be worth using on cooldown. Assuming you don't have much Fey gauge.
    3s is still an eternity to stay still in the same place without moving. I'm still gonna inst cast it.

    Quote Originally Posted by Ametrine View Post
    Imagine if Dissapation had a very long CD (like 5 minutes) and automatically re-summoned the fairy you dropped afterwards, it could act as a viable emergency option to grab to Aetherflows like it's supposed to be.

    That said, the buff to the Summon spell itself may be the adjustment it needs. 9 Aetherflows a minute is nothing to balk at.
    It is... because what you want, most of the time is to EXO the tank and Indo after a big Aoe, with Sacred previously. 2 of them have 30 sec CD the other has 60s CD.
    In all honesty, I only use Lustrate when main healing o2s, just to make sure I don't need help from the second healer and he can DPS as much as possible, or in o3s as second healer, during the adds because they hit hard a.f. (never completed o3s so there is no o4s experience) In any of those situations, the 45 cd on my Aetherflow stacks is more than sufficient.
    (0)
    Last edited by Dragonhand; 10-08-2017 at 10:53 PM.

  2. #2
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dragonhand View Post
    The Skills have CDs you know?... so that would be me casting 6 lustrate... if you are that desperate that you need 6 lustrates... they ain't enough to save you...
    You'd be surprised, actually. The extra Lustrates was a fairly common use for it back in A2S.

    And yes, AF skils have cooldowns, but none of them are longer than 45sec. Indom amd Soil are both 30sec, Excog is 45sec, and Bane is... 10sec, I think? Not that Bane's CD is ever really relevant. The way stacks work out with Dissipation looks like this:

    Aetherflow
    > 15 seconds to use 3 stacks
    Dissipation
    > 15 seconds to use 3 stacks
    Aetherflow
    > 45 seconds to use 3 stacks

    So if we're in a situation where we're actually using every non-Bane/Lustrate/Energy Drain skill on cooldown, that's 2 Soil/Indoms, 2 Excogs, and only the 3 stacks from Dissipation itself left to non-CD usage.

    Even outside that specific situation, Energy Drain is still a large part of both our MP enconomy and DPS potential, and any time you can save your cohealer having to cast Cure II/Benefic II by using Lustrate instead, you should; it is way more cost/time efficient.
    (1)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Riyshn View Post
    You'd be surprised, actually. The extra Lustrates was a fairly common use for it back in A2S.

    And yes, AF skils have cooldowns, but none of them are longer than 45sec. Indom amd Soil are both 30sec, Excog is 45sec, and Bane is... 10sec, I think? Not that Bane's CD is ever really relevant. The way stacks work out with Dissipation looks like this:

    Aetherflow
    > 15 seconds to use 3 stacks
    Dissipation
    > 15 seconds to use 3 stacks
    Aetherflow
    > 45 seconds to use 3 stacks

    So if we're in a situation where we're actually using every non-Bane/Lustrate/Energy Drain skill on cooldown, that's 2 Soil/Indoms, 2 Excogs, and only the 3 stacks from Dissipation itself left to non-CD usage.

    Even outside that specific situation, Energy Drain is still a large part of both our MP enconomy and DPS potential, and any time you can save your cohealer having to cast Cure II/Benefic II by using Lustrate instead, you should; it is way more cost/time efficient.
    I think the issue is more that, if I recall the initial discussion and dev response around HW launch, Dissipation was intended to be SCH's big emergency cooldown. The problem with Dissipation as an emergency skill is that there is a high probability that the SCH will have recently used most of their AF CDs before needing to activate it, in which case they are left with no faerie, extra Lustrates, and a healing buff that doesn't boost said Lustrates.

    Can Dissipation be used strategically? Sure. Would it be much nicer if it didn't directly work against other parts of the SCH kit? I really think so.

    SE should give up on the idea of Dissipation being an emergency CD; if you're already in trouble and need however briefly to weigh the pros and cons of hitting your so-called emergency button, something is wrong with it. 4.1 tweaks should make Dissipation far less painful to use, but the skill itself needs a rework to help it be a more useful and natural part of the SCH kit.
    (6)