Quote Originally Posted by Kabzy View Post
Actually you should be using it at least once every fight. During the last few % it's essentially three free stacks to push out more DPS.

Aside from that, it has very niche uses. I can recollect quite a few moments where I've had to dissipate to save someone from a certain death. I think in most scenarios keeping a party member alive is worth more than the drawbacks of not having a Faerie for 30s. It's incredibly niche and should be reworked, but there are still uses for it as it is now if you actually try.
This I can agree with. My main beef with Dissipation has always been that it has huge drawbacks for what appears to have been designed as an emergency button; it's more consistently useful for weaving more Energy Drains than anything else.

The change to Summon skills should help make it more user-friendly, and the earlier rework of Quickened Aetherflow also added value to Dissipation, but I'm still bothered by the fact it and the Fey Gauge are at complete odds.

At this point I would like for Dissipation to be reworked as more of a stance-altering skill. Since the 20% buff to healing spells affects Aetherflow spenders not one bit, it doesn't actually encourage an interesting and rewarding shift in playstyle. Perhaps if it altered spell-based healing and/or damage skills in a way that gave them new features or functions at the same time it banished the faerie, players would actually use Dissipation more frequently and not have that nagging worry that they will be putting themselves in a worse position than that in which they started.

If they wanted to keep it as an emergency skill and make it attractive, they would allow it to reset Aetherflow spender CDs upon activation, which would be a simpler solution if not quite as interesting.