Quote Originally Posted by Dragonhand View Post
The Skills have CDs you know?... so that would be me casting 6 lustrate... if you are that desperate that you need 6 lustrates... they ain't enough to save you...
You'd be surprised, actually. The extra Lustrates was a fairly common use for it back in A2S.

And yes, AF skils have cooldowns, but none of them are longer than 45sec. Indom amd Soil are both 30sec, Excog is 45sec, and Bane is... 10sec, I think? Not that Bane's CD is ever really relevant. The way stacks work out with Dissipation looks like this:

Aetherflow
> 15 seconds to use 3 stacks
Dissipation
> 15 seconds to use 3 stacks
Aetherflow
> 45 seconds to use 3 stacks

So if we're in a situation where we're actually using every non-Bane/Lustrate/Energy Drain skill on cooldown, that's 2 Soil/Indoms, 2 Excogs, and only the 3 stacks from Dissipation itself left to non-CD usage.

Even outside that specific situation, Energy Drain is still a large part of both our MP enconomy and DPS potential, and any time you can save your cohealer having to cast Cure II/Benefic II by using Lustrate instead, you should; it is way more cost/time efficient.