4.1 and it's still here...
Seriously am I seeing this wrong? Is there any use for this skill, any scenario where you are not left in a worst position after using it?
I don't put it on my hotbar, fearfull of actually using it by mistake...
4.1 and it's still here...
Seriously am I seeing this wrong? Is there any use for this skill, any scenario where you are not left in a worst position after using it?
I don't put it on my hotbar, fearfull of actually using it by mistake...
From what I've seen using it in V1S-V3S, it doesn't cause too many problems, assuming you don't accidentally pop it when a big heal check is coming in. And even then, I'd only be terrified during the 4x Dimensional Waves at the end of V3S, where you need pretty much every healing tool you have to keep the party alive.
Well...
Any time you don't need much more than regens for the next 30sec.
Any time you really need more single target healing from the healing boost.
Any time you want to be able to use 9 Aetherflow stacks in less than a minute.
When you die immediately after using Aetherflow, to get fast stacks to help recover.
So it is occasionally useful, yes.
The Skills have CDs you know?... so that would be me casting 6 lustrate... if you are that desperate that you need 6 lustrates... they ain't enough to save you...Well...
Any time you don't need much more than regens for the next 30sec.
Any time you really need more single target healing from the healing boost.
Any time you want to be able to use 9 Aetherflow stacks in less than a minute.
When you die immediately after using Aetherflow, to get fast stacks to help recover.
So it is occasionally useful, yes.
3s is still an eternity to stay still in the same place without moving. I'm still gonna inst cast it.
It is... because what you want, most of the time is to EXO the tank and Indo after a big Aoe, with Sacred previously. 2 of them have 30 sec CD the other has 60s CD.Imagine if Dissapation had a very long CD (like 5 minutes) and automatically re-summoned the fairy you dropped afterwards, it could act as a viable emergency option to grab to Aetherflows like it's supposed to be.
That said, the buff to the Summon spell itself may be the adjustment it needs. 9 Aetherflows a minute is nothing to balk at.
In all honesty, I only use Lustrate when main healing o2s, just to make sure I don't need help from the second healer and he can DPS as much as possible, or in o3s as second healer, during the adds because they hit hard a.f. (never completed o3s so there is no o4s experience) In any of those situations, the 45 cd on my Aetherflow stacks is more than sufficient.
Last edited by Dragonhand; 10-08-2017 at 10:53 PM.
You'd be surprised, actually. The extra Lustrates was a fairly common use for it back in A2S.
And yes, AF skils have cooldowns, but none of them are longer than 45sec. Indom amd Soil are both 30sec, Excog is 45sec, and Bane is... 10sec, I think? Not that Bane's CD is ever really relevant. The way stacks work out with Dissipation looks like this:
Aetherflow
> 15 seconds to use 3 stacks
Dissipation
> 15 seconds to use 3 stacks
Aetherflow
> 45 seconds to use 3 stacks
So if we're in a situation where we're actually using every non-Bane/Lustrate/Energy Drain skill on cooldown, that's 2 Soil/Indoms, 2 Excogs, and only the 3 stacks from Dissipation itself left to non-CD usage.
Even outside that specific situation, Energy Drain is still a large part of both our MP enconomy and DPS potential, and any time you can save your cohealer having to cast Cure II/Benefic II by using Lustrate instead, you should; it is way more cost/time efficient.



I think the issue is more that, if I recall the initial discussion and dev response around HW launch, Dissipation was intended to be SCH's big emergency cooldown. The problem with Dissipation as an emergency skill is that there is a high probability that the SCH will have recently used most of their AF CDs before needing to activate it, in which case they are left with no faerie, extra Lustrates, and a healing buff that doesn't boost said Lustrates.You'd be surprised, actually. The extra Lustrates was a fairly common use for it back in A2S.
And yes, AF skils have cooldowns, but none of them are longer than 45sec. Indom amd Soil are both 30sec, Excog is 45sec, and Bane is... 10sec, I think? Not that Bane's CD is ever really relevant. The way stacks work out with Dissipation looks like this:
Aetherflow
> 15 seconds to use 3 stacks
Dissipation
> 15 seconds to use 3 stacks
Aetherflow
> 45 seconds to use 3 stacks
So if we're in a situation where we're actually using every non-Bane/Lustrate/Energy Drain skill on cooldown, that's 2 Soil/Indoms, 2 Excogs, and only the 3 stacks from Dissipation itself left to non-CD usage.
Even outside that specific situation, Energy Drain is still a large part of both our MP enconomy and DPS potential, and any time you can save your cohealer having to cast Cure II/Benefic II by using Lustrate instead, you should; it is way more cost/time efficient.
Can Dissipation be used strategically? Sure. Would it be much nicer if it didn't directly work against other parts of the SCH kit? I really think so.
SE should give up on the idea of Dissipation being an emergency CD; if you're already in trouble and need however briefly to weigh the pros and cons of hitting your so-called emergency button, something is wrong with it. 4.1 tweaks should make Dissipation far less painful to use, but the skill itself needs a rework to help it be a more useful and natural part of the SCH kit.
It is rarely used but depends on your playstyle and whether you can use it effectively or not. But with the changes coming in 4.1 of summoning time being reduced from 6 to 3 secs, Dissapation might see more use.



Actually you should be using it at least once every fight. During the last few % it's essentially three free stacks to push out more DPS.
Aside from that, it has very niche uses. I can recollect quite a few moments where I've had to dissipate to save someone from a certain death. I think in most scenarios keeping a party member alive is worth more than the drawbacks of not having a Faerie for 30s. It's incredibly niche and should be reworked, but there are still uses for it as it is now if you actually try.



This I can agree with. My main beef with Dissipation has always been that it has huge drawbacks for what appears to have been designed as an emergency button; it's more consistently useful for weaving more Energy Drains than anything else.Actually you should be using it at least once every fight. During the last few % it's essentially three free stacks to push out more DPS.
Aside from that, it has very niche uses. I can recollect quite a few moments where I've had to dissipate to save someone from a certain death. I think in most scenarios keeping a party member alive is worth more than the drawbacks of not having a Faerie for 30s. It's incredibly niche and should be reworked, but there are still uses for it as it is now if you actually try.
The change to Summon skills should help make it more user-friendly, and the earlier rework of Quickened Aetherflow also added value to Dissipation, but I'm still bothered by the fact it and the Fey Gauge are at complete odds.
At this point I would like for Dissipation to be reworked as more of a stance-altering skill. Since the 20% buff to healing spells affects Aetherflow spenders not one bit, it doesn't actually encourage an interesting and rewarding shift in playstyle. Perhaps if it altered spell-based healing and/or damage skills in a way that gave them new features or functions at the same time it banished the faerie, players would actually use Dissipation more frequently and not have that nagging worry that they will be putting themselves in a worse position than that in which they started.
If they wanted to keep it as an emergency skill and make it attractive, they would allow it to reset Aetherflow spender CDs upon activation, which would be a simpler solution if not quite as interesting.
Although right now it doesn't have much of a use, it may become more useful with 4.1's changes. Because Summon's MP cost is being reduced and the cast time is 3s instead of 6s, it might be worth using on cooldown. Assuming you don't have much Fey gauge.
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