4.1 and it's still here...
Seriously am I seeing this wrong? Is there any use for this skill, any scenario where you are not left in a worst position after using it?
I don't put it on my hotbar, fearfull of actually using it by mistake...
4.1 and it's still here...
Seriously am I seeing this wrong? Is there any use for this skill, any scenario where you are not left in a worst position after using it?
I don't put it on my hotbar, fearfull of actually using it by mistake...
From what I've seen using it in V1S-V3S, it doesn't cause too many problems, assuming you don't accidentally pop it when a big heal check is coming in. And even then, I'd only be terrified during the 4x Dimensional Waves at the end of V3S, where you need pretty much every healing tool you have to keep the party alive.
Well...
Any time you don't need much more than regens for the next 30sec.
Any time you really need more single target healing from the healing boost.
Any time you want to be able to use 9 Aetherflow stacks in less than a minute.
When you die immediately after using Aetherflow, to get fast stacks to help recover.
So it is occasionally useful, yes.
It is rarely used but depends on your playstyle and whether you can use it effectively or not. But with the changes coming in 4.1 of summoning time being reduced from 6 to 3 secs, Dissapation might see more use.
Actually you should be using it at least once every fight. During the last few % it's essentially three free stacks to push out more DPS.
Aside from that, it has very niche uses. I can recollect quite a few moments where I've had to dissipate to save someone from a certain death. I think in most scenarios keeping a party member alive is worth more than the drawbacks of not having a Faerie for 30s. It's incredibly niche and should be reworked, but there are still uses for it as it is now if you actually try.
Although right now it doesn't have much of a use, it may become more useful with 4.1's changes. Because Summon's MP cost is being reduced and the cast time is 3s instead of 6s, it might be worth using on cooldown. Assuming you don't have much Fey gauge.
This I can agree with. My main beef with Dissipation has always been that it has huge drawbacks for what appears to have been designed as an emergency button; it's more consistently useful for weaving more Energy Drains than anything else.Actually you should be using it at least once every fight. During the last few % it's essentially three free stacks to push out more DPS.
Aside from that, it has very niche uses. I can recollect quite a few moments where I've had to dissipate to save someone from a certain death. I think in most scenarios keeping a party member alive is worth more than the drawbacks of not having a Faerie for 30s. It's incredibly niche and should be reworked, but there are still uses for it as it is now if you actually try.
The change to Summon skills should help make it more user-friendly, and the earlier rework of Quickened Aetherflow also added value to Dissipation, but I'm still bothered by the fact it and the Fey Gauge are at complete odds.
At this point I would like for Dissipation to be reworked as more of a stance-altering skill. Since the 20% buff to healing spells affects Aetherflow spenders not one bit, it doesn't actually encourage an interesting and rewarding shift in playstyle. Perhaps if it altered spell-based healing and/or damage skills in a way that gave them new features or functions at the same time it banished the faerie, players would actually use Dissipation more frequently and not have that nagging worry that they will be putting themselves in a worse position than that in which they started.
If they wanted to keep it as an emergency skill and make it attractive, they would allow it to reset Aetherflow spender CDs upon activation, which would be a simpler solution if not quite as interesting.
It really needs to extend the buff to healing abilities as well as healing spells, IMO. There are those times where I desperately need those extra insta-heals and wasn't planning ahead properly, but then I need to hope that I can keep people alive so I can spend the swiftcast on getting my fairy back.
The main problems with Dissipation:
It actively conflicts with the core aspect of the job, having the fairy out.
It actively conflicts with the level 70 abilities, Aetherpact gain and Fey Union
It actively conflicts with what you get in return for it, Aetherflow stacks. Since they're abilities, your healing abilities (Lustrate, Excog, Ingom) are NOT affected by the 20% healing gain. So those nice new Aetherflow stacks you got, aren't anymore powerful and you've just lost your maintenance heals.
Prior to 4.1 Resummoning the fairy was an MP loss overall and you had to burn a swiftcast to resummon the fairy. This is fixed in 4.1 (hopefully)
Basically, Using Dissipation generally puts you in a worse position than if you didn't use it. It is a TERRIBLE Emergency Cooldown. You could literally take it off of your toolbar and not really notice it's gone. I have used it maybe once to see what it did and then never again.
This is the worst spell in the game. It needs a complete redesign.
Last edited by Deceptus; 10-10-2017 at 10:54 AM.
Imagine if Dissapation had a very long CD (like 5 minutes) and automatically re-summoned the fairy you dropped afterwards, it could act as a viable emergency option to grab to Aetherflows like it's supposed to be.
That said, the buff to the Summon spell itself may be the adjustment it needs. 9 Aetherflows a minute is nothing to balk at.
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