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  1. #1
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70

    Flavor for DRK or PLD through resources.

    This isn't necessarily a thread for posting fixes to DRK, although it does need them. Rather, this is about giving the tanks more flavor via job mechanics.

    Currently, the three tanks operate nearly identically when it comes to their "gauges." Build resource, spend resource (Really, all of the jobs suffer from this). This actually suits WAR very well. I'm not certain about PLD, personally.

    My proposal: Take a cue from the designs a certain other game has used. Have the DRK bar start off full, replenishing over time or through builder abilities (like the current ones), or even a mixture of both.
    "How's this different from mp/mana?" Simple. Have the rate be much quicker, like the energy bars from WoW Rogue or Druid.

    I think a change like this would be ideal for DRK because they don't exactly have a ton of different dmg options, but this 'could' allow for those skills to be used more often, acting as an indirect buff to the job as a whole.

    TL;DR: The tanks operate way too similarly. Change at least one up a bit. Preferably the one that needs the most help.
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  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I agree tanks felt the least worked on from all the jobs and the gauge either made things more boring and of a chore and standardized things too much.

    This would be a good way to make things interesting. Personally, I'd like something for DRKs that we saw a the job quests. If the edge got too out of hand, you'd risk dying but your damage went through the roof.

    Basically the higher the gauge is the more dmg it does but if it gets too high you either take more damage or damage yourself this way.
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  3. #3
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mekhana View Post
    I agree tanks felt the least worked on from all the jobs and the gauge either made things more boring and of a chore and standardized things too much.

    This would be a good way to make things interesting. Personally, I'd like something for DRKs that we saw a the job quests. If the edge got too out of hand, you'd risk dying but your damage went through the roof.

    Basically the higher the gauge is the more dmg it does but if it gets too high you either take more damage or damage yourself this way.
    This sounds fun, and I would certainly enjoy it, but SE would never approve this one just because DRK is a tank role and that would make it too difficult for the masses. Same reason they pruned so many abilities and nuances already. ><
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