Stance switch cost: Pointed out that stance switch cost left you with an unusable number of rage after stance dancing meaning that you missed all the party buffs because your opener was made late by 4 GCDs and that further switching to Defiance from Deliverance meant that unless you had infuriate available or 100 rage you couldn't IB or SS if needed
Unchained: Pointed out that because you can't infuriate out of battle, you couldn't do an unchained pull
Shake it off: Pointed out that in raids, the skill was worthless because your healer will already cleanse those debuffs that could be cleansed
These were specific mechanic failures relating to the playability of the class itself.
For DRKs the issues I see are:
Shadow wall cd needs to be reduced. This isn't a role mechanic failure because there are other mitigation tools, it's a QoL improvement that NEEDS to be made
Blood Price needs to be usable outside of grit in order to maximize DRKs DPS. This is partly a QoL improvement and a role mechanic failure that NEEDS to be addressed.
The Blackest Night, a very useful skill that is great at building your gauge (if nobody else shields you when you use it) while also protecting yourself or your co-tank and until the shake it off change was perfect (minus other shields overriding TBN). At this point, with SiO being a party shield, BN should be changed into party shield when not specifying a party member or a single target shield when providing a party member target and should take priority over other shields (so you can guarantee the 50 gauge) This is a QoL improvement that would be on par with SiO and a mechanic failure (because anyone else shielding your BN prevents you from getting your +50 blood gauge) and should be implemented.
So, first try TBN. Since this will get the biggest bang for the buck if improved. At the minimum it needs priority over other shields because you could BN during your rotation and get a shield that stops BN from giving you your +50 gauge. If DRK can also get party wide mitigation of BN (without the gauge increase) it would be a great QoL improvement and give DRK comparable raid utility again and the next raid tier won't be PLD+WAR meta due to raid utility.
2nd, BP. This NEEDS to be useable outside of grit, both for the MP generation AND gauge generation. Gauge generation should be increased to 10 blood when used and 40 when complete. The cd should be increased to 60 or 90s because this combined with BN will give 4-5 BS per burst window making DRK BS 4 or 5 burst comparable with WARs IR cleaves and PLD's Requiescat+HS
Again, focus on the ROLE MECHANIC FAILURES vs QoL improvements and the devs might be more inclined to listen.


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