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  1. #11
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Cherub View Post
    That's not true, you weren't able to sustain Ruin III spam over a 10 minute fight no matter how you turn it. You could spam until low MP and inside trance but that's it. MP restoration is limited. Your to go spell was still Ruin II, which in Top parses sees about three times as much use as Ruin III. It's very simple, really. Now you have the ability to sustain Ruin III spam over the whole course of a 10 minute fight. No drawbacks attached beside a cast time.
    Maybe I expressed myself wrong.

    Ruin II was the most used BECAUSE NEEDED to weave or move. The go to when nothing needed was Ruin 3 or Ruin 1 if low MP. Just see a rota on a dummy, sure you Ruin II a lot to weave, but when not needed you just never do so.
    Now it will be the same : Ruin II (or 4) when needed, Ruin 3 spam otherwise.
    So it doesn't change much really, except since new Ruin 3 is 130 we lose a bit in average (instead of a mix of 150 and 100), but we lose less to go Ruin II (we lose 30, we lost 50 before).

    As I said, I did the maths on an example from Eirene Snow and from an average SMN : http://forum.square-enix.com/ffxiv/t...=1#post4426504
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    Last edited by Karshan; 10-10-2017 at 03:11 PM.