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Thread: 4.1 Warriors

  1. #21
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    If you love Dark Knight...play something else that isn't Dark Knight. K.
    I never said stop playing Dark Knight. The person I quoted expressed dismiss with how the job isn't getting attention, thus I recommended trying another until it does. Never hurts to play something else for a bit and see if you'll like it too.

    Nice try though.
    (1)

  2. #22
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MagiusNecros View Post
    If you love Dark Knight...play something else that isn't Dark Knight. K.
    That's kinda how it works - If bards hadn't left bard en masse after the introduction of Wanderers Minuet, they might not have removed it in Stormblood. Not playing a job anymore is one of the best ways to show them that something is wrong with it.
    (1)

  3. #23
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zojha View Post
    That's kinda how it works - If bards hadn't left bard en masse after the introduction of Wanderers Minuet, they might not have removed it in Stormblood. Not playing a job anymore is one of the best ways to show them that something is wrong with it.
    A whole lotta people like to say "There was a mass exodus of people palying X job and thats why SE fixed it". Can someone post some numbers? Anything to back up these random claims? "Wars left at SB. Brds left at HW. Drks leaving now." Stats please.
    (0)

  4. #24
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    It’s HW all over again one tank is in the pits now you will see PFs with PLD and WAR combos only lol good job SE....

    P.s. don’t just buff what dark arts does especially since dark arts itself needs a make over...
    (0)

  5. #25
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Majority of tanks I got when leveling through the roulette my three healers to 70 (astrologian from ~46) in Stormblood were Dark Knights. The least numerous seemed to be Paladins. I almost always had chains of two or more Dark Knights in a row, I hardly had Paladins in a row, sometimes Warriors.

    So...yeah?! I don't think Dark Knights are being left. They are not unplayable, so people still play them even if they are the underdogs (I didn't touch mine since Heavensward, so I wouldn't know). It won't change, unless they will literally be unable to continue following a preferred play style (mass-tanking) at all, while other tanks will. From what people comment about them, that's their forte though...so it seems quite unlikely.

    They may have less success in difficult and/or boss only (Primals) content of course. But hey, there's always going to be some underdog. What's important is to give every class viability to finish it, not necessarily become preferred for static parties.
    (0)

  6. #26
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rosalynd View Post
    So, warriors whined like crazy and got their useless skill completely remade...

    When are we going to get sleep changed? freeze? etc. You know, skills that have been there since 2.0 and maybe even 1.0 that still do jack all outside the occasional leveling dungeon.
    Seriously, NIN still got "All Fours" Yeah that's very useful on the fights that use fall damage mechanics... wait

    You've got to wonder how things like that made it to the game well after the team stated they wouldn't use jump and fall mechanics in any fight. Same deal for all these "situational" skills, which only happen in a situation where something went wrong and 99% of the times won't even work in end game content.

    It was obvious that before the 4.0 these skills were there just for the sake of every job having the same amount of skills/traits because they said during the 1.x that it was unfair certain jobs had more things than other.
    But now they finally got rid of that dumb concept, so why are these filler skills/traits still in the game in the same shape?
    (0)
    Last edited by Sigiria; 10-08-2017 at 08:22 PM.

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