I love the monk feather. It'll make me feel like Sun Wukong from monkey king.
I love the monk feather. It'll make me feel like Sun Wukong from monkey king.
Love MNK,
WAR is bland.
The Monk moves were quite excellent in my opinion... and it cleverly adheres to the unique core theme of the job class; which is that it is a martial arts class that has it's foundation in the Pugalist style. Thus, I'd say two thumbs way up SE.
The Warrior skill was also nice but somehow seems ordinary... as if we've seen it all before in almost any MMO game. I think it would have had a bit more edge to it if when he landed, the ground did a minor AOE earthquake or dust-raise sorta deal.
Either way, great videos and I look forward to the Dragoon and Black mage skills.
"After ten years, finally headed to Sharlayan... absolutely stoked"
when you use a weponson kill why does the screen turn dark and the target lights up? i think it looks cool but it seems to delay the weapon skill. did they add it to "mask" the delay when using WS:s??
This was added by tanaka to make weapon skills look "cooler". It was pretty sweet at first but after you've seen it for so long you don't really notice it that often. Though yes, it probably was to mask the delay, considering before it was worse.
I think the darkness effect on weaponskills should be removed, they get annoying lol
http://mercsxiv.enjin.com/home
Thanks, wasn't particularly sure if it was all or not. Though it's good to know that from Feb forward we will have some better looking animations.
I feel like they need to watch Aang from Avatar to get some inspiration.
And I don't mean the horrific movie.
This !!
It will be amusing to see break dancers being stomped on by Ifrit.
I think that a string of animations via combos would have been more effective, ie First WS (punch) + combo (leg sweep) + next combo (back flip kick)
At least the player could control the animation lock a little better then.
Last edited by Jinko; 01-09-2012 at 12:34 AM.
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