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Thread: 4.1 patch notes

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  1. #38
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    One thing I really miss with this update is the absence of any updates to communication tools.

    Just a simple "Ready to attack!" and "Not ready!" buttons would be very helpful in communication on when I have enough White/Black Mana for burst.

    Notes on RDM changes -

    Vercure and the changes to Monomachy are horrid - and this is coming from a compulsive optimist and avid defender of Red Mage. These changes were miserable to the class. The decreased recast on CaC and Displacement amounts to nothing as the skills themselves are not high impact and the cooldown on both were already low enough to be of no consequence.

    Vercure lacks enough potency for its cost. If it were a free spell the 1500 potency would be validated as it would be a direct distraction form our other casting. Now that it costs MP it amounts to a resource drain with little piratical application.

    Put bluntly, I would sacrifice both Vercure and Monomachy for Manification back, and keep the other adjustments, which were actually positive. But as it stands, Monomachi's changes were a net nerf and Vercure is going to be a liability in all but the absolute best hands, and even then it amounts to a highly situational tool that distracts from our role in the group, rather than redefining it.

    Other adjustments were good with the boost to Mana and the added effects on Verholy and Verflare, though Verflare sees less use due to the lack of situations meriting heavy TP usage.

    Suggestions:
    1. Drop Vercure. We're not there to heal and it's not nearly powerful enough to merit the spot.

    2. Swap Vercure for a Fletche that costs TP and it'll be balanced while having a demand for Verflare usage. Have Fletche also get a lower cooldown if it hits Monomachy and there may be some benefits to the change to Monomachy as well.

    To stress: Pulling offensive power away from Red Mage was the exact opposite direction it needed to go.
    (0)
    Last edited by Hyrist; 10-11-2017 at 05:19 PM.