Yeah, that's why I said WAR got nerfed. What I meant with it being to significant of a change. I think giving them just Thrill of Battle without removing Inner Release would've been good.WAR dps was no greater then Pally or DRK as is, not sure what the cooldown time on Thrill of Battle will be, but it will likely be 90 or at best 60 seconds. Which is way to long when compared to what something like TBN can do. This just further puts WAR in a bad spot for PvP.
Well, the changes are pretty nice and all, but concerning tanks...
Although WAR's damage was roughly the same as DRK's and PLD's, they still had the strongest burst out of the three, thanks to Inner Release (FC>Onslaught>FC>Upheaval).
But I think that it was a good trade for more defensive utility because WAR is terrible at peeling. I'm sure Thrill of Battle is going to be a pretty big buff. The problem is now it's harder to maintain the gauge and still do the same amount of damage.
Requiescat change is wonderful--it helps out PLD's problem of MP starvation. Burst healing is better. But Clemency is still severely lacking. Holy Spirit gauge is nice, but to be stationary, cost MP, and prevent you from doing anything else during its cast, I feel as though it should reward more than 5 gauge. And I think Clemency should also give gauge.
Couple that with the fact that PLDs are tethered to their target during Cover. And Cover eats the gauge once active (especially after its nerf).
They also still have the problem of taking 100% of the damage during Cover, which is dangerous even at 1 medal stack. Salt to the wound, PLDs have cast times, tethers, and no gap closers/knockback/pull-in, they are effectively the most immobile tank in the Feast. Besides Cover, the only thing it had better than the other two tanks was its 3s Stun, but that was also nerfed to 2 seconds, making PLD arguably just as bad as WAR.
Unfortunately, DRK can still do what PLD and WAR can (peel/defend/attack) without their drawbacks, because of one skill: The Blackest Night.
I'm kind of livid that they haven't nerfed it yet, but I guess with the people in charge, it's to be expected.
Last edited by Trinket; 10-07-2017 at 02:59 AM.
Your opinion has no value since you don't even play PVP. Max Potion, seriously?
I'm not sure that AST "buff" will actually help, at all. Oh yay, rng chance to have an extra heal.
SE why.
Edit.
Just saw they straight up removed draw?
S E W H Y
That'll depend on how the CDs are and how exactly it works.
For the minor arcanum, you either get a 2250 potency attack or a 7500 potency heal (Much equivalency, such wow, very impress).
In PvE, Sleeve Draw gives you both, a Minor Arcanum AND a regular card, so I assume it's gonna be the same in PvP, which would mean you might be able to use either the Card and the Minor Arcanum, or two Minor Arcana in a row - that'll depend on the CD of minor arcanum.
To me, it looks like a pretty substantial buff, but it'll depend on the CD of Minor Arcanum and Sleeve Draw.
RIP warriors so bad, I guess I'll be playing my DRK nowThe following PvP job actions have been removed: Warrior Inner Release
The developers recently said that when they balance PvP, they are doing it with The Feast (4v4) in mind. I'm guessing the poster you quoted was dismissive because Frontlines is not the competitive PvP mode, and thus doesn't matter when it comes to talking about the changes in 4.1. Potions can't be used in The Feast, no.
So are we all going to forget "THE FEAST(4 ON 4 - TRAINING MATCH) has been added to the game"
They heard us! Yaaaay!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.