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Thread: 4.1 patch notes

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  1. #17
    Player
    Trinket's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    33
    Character
    Alius Arkwighte
    World
    Lamia
    Main Class
    Paladin Lv 70
    Well, the changes are pretty nice and all, but concerning tanks...

    Although WAR's damage was roughly the same as DRK's and PLD's, they still had the strongest burst out of the three, thanks to Inner Release (FC>Onslaught>FC>Upheaval).
    But I think that it was a good trade for more defensive utility because WAR is terrible at peeling. I'm sure Thrill of Battle is going to be a pretty big buff. The problem is now it's harder to maintain the gauge and still do the same amount of damage.

    Requiescat change is wonderful--it helps out PLD's problem of MP starvation. Burst healing is better. But Clemency is still severely lacking. Holy Spirit gauge is nice, but to be stationary, cost MP, and prevent you from doing anything else during its cast, I feel as though it should reward more than 5 gauge. And I think Clemency should also give gauge.

    Couple that with the fact that PLDs are tethered to their target during Cover. And Cover eats the gauge once active (especially after its nerf).
    They also still have the problem of taking 100% of the damage during Cover, which is dangerous even at 1 medal stack. Salt to the wound, PLDs have cast times, tethers, and no gap closers/knockback/pull-in, they are effectively the most immobile tank in the Feast. Besides Cover, the only thing it had better than the other two tanks was its 3s Stun, but that was also nerfed to 2 seconds, making PLD arguably just as bad as WAR.

    Unfortunately, DRK can still do what PLD and WAR can (peel/defend/attack) without their drawbacks, because of one skill: The Blackest Night.
    I'm kind of livid that they haven't nerfed it yet, but I guess with the people in charge, it's to be expected.
    (0)
    Last edited by Trinket; 10-07-2017 at 02:59 AM.