Wow they nerfed dragoons -again-? And that summoner nerf. Lmaooooooo
These people have no clue what's going on. -None-.

Wow they nerfed dragoons -again-? And that summoner nerf. Lmaooooooo
These people have no clue what's going on. -None-.

Looking over it again, while AST, WAR and RDM, the 3 jobs that are considered weakest right now got some buffs, they also got nerfed in the areas that was actually good. Less damage and burst for RDM. Less damage for WAR, AST... I guess the buffs there are fine but they didn't have to remove deorbit.
Giving WAR a defensive skill in exchange for damage makes sense, but it is too significant. And doing the same with RDM is a mistake imo. I'm sure with Vercure I'll be able to make some clutch heals but If I do less damage now it doesn't really matter.
I'll just have to test some matches and see how significant it is.
Last edited by Shirolumi; 10-06-2017 at 08:03 PM.
WAR dps was no greater then Pally or DRK as is, not sure what the cooldown time on Thrill of Battle will be, but it will likely be 90 or at best 60 seconds. Which is way to long when compared to what something like TBN can do. This just further puts WAR in a bad spot for PvP.
Now Pally, and Requiescat change, that is interesting. The zero MP cost is pretty big, and feel like it will allow pally's to do burst and still healing well.
On Dragoon, not sure that is a burst nerf. Yes, both Geirskogul and Nastrond lost 500 Pot, but then gained from lower recast to 5 seconds. At 10 seconds, that was way to long to be considered usable twice in one burst window. But 5 seconds is just short enough to be used twice in one window.

Yeah, that's why I said WAR got nerfed. What I meant with it being to significant of a change. I think giving them just Thrill of Battle without removing Inner Release would've been good.WAR dps was no greater then Pally or DRK as is, not sure what the cooldown time on Thrill of Battle will be, but it will likely be 90 or at best 60 seconds. Which is way to long when compared to what something like TBN can do. This just further puts WAR in a bad spot for PvP.


RIP warriors so bad, I guess I'll be playing my DRK nowThe following PvP job actions have been removed: Warrior Inner Release

Well, the changes are pretty nice and all, but concerning tanks...
Although WAR's damage was roughly the same as DRK's and PLD's, they still had the strongest burst out of the three, thanks to Inner Release (FC>Onslaught>FC>Upheaval).
But I think that it was a good trade for more defensive utility because WAR is terrible at peeling. I'm sure Thrill of Battle is going to be a pretty big buff. The problem is now it's harder to maintain the gauge and still do the same amount of damage.
Requiescat change is wonderful--it helps out PLD's problem of MP starvation. Burst healing is better. But Clemency is still severely lacking. Holy Spirit gauge is nice, but to be stationary, cost MP, and prevent you from doing anything else during its cast, I feel as though it should reward more than 5 gauge. And I think Clemency should also give gauge.
Couple that with the fact that PLDs are tethered to their target during Cover. And Cover eats the gauge once active (especially after its nerf).
They also still have the problem of taking 100% of the damage during Cover, which is dangerous even at 1 medal stack. Salt to the wound, PLDs have cast times, tethers, and no gap closers/knockback/pull-in, they are effectively the most immobile tank in the Feast. Besides Cover, the only thing it had better than the other two tanks was its 3s Stun, but that was also nerfed to 2 seconds, making PLD arguably just as bad as WAR.
Unfortunately, DRK can still do what PLD and WAR can (peel/defend/attack) without their drawbacks, because of one skill: The Blackest Night.
I'm kind of livid that they haven't nerfed it yet, but I guess with the people in charge, it's to be expected.
Last edited by Trinket; 10-07-2017 at 02:59 AM.
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