My 4 points:
More exp for players doing pvp, really?
Chat not back yet
tbn still didnt get a nerf
but instead you kill drg and smn burst (specially smn).
https://gyazo.com/57116ca7904c7262165c209b3bd7212f
My 4 points:
More exp for players doing pvp, really?
Chat not back yet
tbn still didnt get a nerf
but instead you kill drg and smn burst (specially smn).
https://gyazo.com/57116ca7904c7262165c209b3bd7212f
Even more reason for people to bot PVP. Awesome....thanks SE.
It says "PvP experience" so I think that means the EXP that you get that's applied to your PvP rank, not your job level?
Thank god Deorbit got changed (removed) in PvP!
It was such an inferior cooldown in Feast compared to what all the other healers had. Sure it had its clutch uses sometimes but an entire cooldown being so situational for a healer when skill slots are so limited is awful. Plus it had a lot of issues besides. Excited that we can do something about cards too with Minor Arcana. I like that the different cards actually change to specific arcanum. It will be fun to utilise those cards with the added effects.
Stoked to get back in there with the changes.
I find it weird how they nerfed SMN burst. It wasn't that much stronger than any other burst?
Last edited by Korihu; 10-06-2017 at 06:01 PM.
Both ranged lost their report (battlefield march?), to give party mp and tp, does this mean Muse additional skill will be a must?
As a PVP RDM I'm not sure I like being given Vercure tbh. The other changes are good I guess, though Im gonna miss Manafication and 100% uptime Monomachy. That's like a 10% damage nerf to all abilities.
Last edited by Shirolumi; 10-06-2017 at 06:38 PM.
The smn nerf was not needed. At all.
It's bad enough smns can already lose aether trail stacks with a badly timed fester or clever cover from plds.
Even if a smn did their full burst with fester, ED x2, followed with DF it would still only do 5,500 which is about 40% on an unshielded ranged dps. It may seem like a lot but smn is staggered by almost two seconds because they have to do enter dreadwyrm trance and then do death flare. I've done enough matches now to tell you straight up that drks/plds and healers always have plenty of time to throw a shield/cover up to negate atleast the deathflare. Then they're staggered -again- when summoning bahamut.
I don't deny smn does bring a lot of consistent dmg but it's difficult enough bursting as it was with the current MP cost of applying dots. A smn in most situations can really only DoT two targets at a time. If they try to do anymore they'll usually go 0 on MP even with MP recovery trait and Muse. In many cases a summoner can't always switch to an open target and fester them because sometimes the dots had worn off and you wouldn't be able to fester and we all know how useless smn becomes if they wiff. In those cases we had to rely on doing a double or triple ED to make up for not being able to do that fester.
As for smns being able to do fester, ED x2, DT, DF and then follow with AF, Bahamut, enkindle, fester, ED x2 again at the very start of a match. Yes, it's incredibly powerful but you blow your full load and for the most part you wont get that sort of sync up again for the rest of the match. Not to mention it's incredibly obvious to see that combo and can be blocked in many cases. If you are trying to wait for the sync again you're just being dead weight at that point for a good 2 minutes and possibly missing -alot- of opportunities.
tl;dr
Energy Drain was fine as it was. If anything they've just made it more annoying for smns to help assist with their partners during tight moments.
They also yet again, unintentionally buffed TBN in most set ups by making these changes to everyone elses burst.
Last edited by Gospel; 10-06-2017 at 06:29 PM.
Whats wrong with dragoon in pvp? Whyd it lose burst? I havent played in a while but the patch notes showed a lot of potency increases in most skills. Why isnt that a good thing?(i know why burst is good, im asking what they did to mess it up)
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