Yes becuase MMOs mean you should be forced to team with other players for every moment of your game experience, especially since this game does that for most of the MSQ- oh wait most of it is solo instances..
On another note I'm liking the class buffs and QoL changes.
It'd actually make sense if Squadrons were even useful for MSQ...but they're not. It's for dungeons you've already done and out leveled. I kinda expected this to be their Prae/Castrum solution they hinted at for 4.1....
Finally someone who noticed it, lol
Even assuming a player somehow could grind their way to Second Lieutenant without going level 50+, Wanderer's Palace is the one single dungeon (atleast in the initial wave) you're not gonna be outleveled for, since Second Lieutenant requires a Aurum Vale clear, and Aurum Vale is 47-49
Even then, if the devs feel like they want to ensure people dont "solo" the game through the Adventurer Squadron, a extremely easy solution would be to just require that you already cleared the dungeon before you can run it with your squad
That's already a requirement....
Edit: I lied. '* Players must have unlocked these dungeons prior to entering on command missions.'
It does still seem like it could be leading to a Prae/Castrum solution. It's not really that surprising that the first wave has dungeons with relatively simple mechanics for them to teach their squad AI. But once they have this working, they'll be adding more dungeons, and hopefully we'll get Castrum and Praetorium then.
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