Yeah and it should be for 51+ , not 60+, the bad hp scaling compared to monster damage is a problem 51+Yeah, you're not expected to tank the mob while you gather. That extra VIT helps for "oh shit" moments while performing said activity. I'm guessing the dev team realized that the damage dealt by the monsters surrounding the nodes vs the base gatherer class' hp was not very well balanced.
Well they did not do a good job with HP scaling at 51+ sooooo...Because adding attributes to gear isn't as easy as 1-2-3.
They thought about it and came to the conclusion that if players are going to have this issue, it's only going to arise with mobs that are lv 60-70.
Because of this logic they felt the best recourse would be to just add VIT to those pieces of gear rather than go through the entire catalog and make sure each piece of gear has VIT on it.
Adding VIT to gear isn't as easy as just saying "Set all DOL gear to have X VIT" because they have to manually go into each one and figure out the proper balance of VIT to add to each piece of gear for that level. It's very tedious for the end result being that people leveling DOL now will not die so quickly from 1-60.
You have stealth for this exact reason. Is it too slow? Well, of course. Otherwise you would permanently be on stealth mode. There’s absolutely nothing wrong. Besides, it’s not like Vit will change something big on your health against mobs actually right lol
In HW, if a mob spotted me when flying, I could pull up and escape to safety. On the ground, I could run out of range and usually survive.
In SB, those dumb green clouds in The Peaks could one shot me out of the air with a lucky crit. Being spotted on the ground was basically a death sentence.
So yeah, SB has been way worse than HW. Looking forward to the vitality.
Talking about tight places of unspoiled nodes 51+, not all are 60.In HW, if a mob spotted me when flying, I could pull up and escape to safety. On the ground, I could run out of range and usually survive.
In SB, those dumb green clouds in The Peaks could one shot me out of the air with a lucky crit. Being spotted on the ground was basically a death sentence.
So yeah, SB has been way worse than HW. Looking forward to the vitality.
What does that matter? people still used it to ilevel bypass
Because at the moment, there's less lvl60+ gear than lvl51+, so it was easier for them to make the change on stormblood gear.
But they might probably add it in the future.
its whatever now, it would been nice to have during HW, but new players could use it, it is just weird in concept how the HP scaling did not go up in proportion to monster damage, and SB even made it worse. hopefully the change is significant enough to be a significant difference.
I don't know, giving potential issues. I think it's a waste of time to do what you're asking. If they didn't address the tank accesory issue, locking the ilvl 51+ ones (or adding strenght to them), it's because it's more complex and requires more time than you think. They are focusing primarily on what's current (Aka Stormblood) and only making QoL tweaks on the older content.
Let's see ... back in HW.
Adamantine Node in Azys Lla,that magitek bit killed us in 4-6 hits but we could outrun them just fine.
Now in SB,The Lochs,Your lv70 gatherer can survive 1 hit from lv 69 mob if its not crit....
So vit from the gears will help you survive that one-shot crit and have enough time to outrun them but Be fast though.
As someone who was an avid logger in Mamook both before and after the addition of true sight mobs, I can't express how much this triggers me.
Stealth is good enough, holy hell. Gathering is probably one of the easiest things in this game.
Edit - My husband brought up a salient point:
Even if you have more HP and can survive a hit or two, you are still going to get screwed out of your unspoiled node, so it doesn't really make a difference.
Last edited by missybee; 10-07-2017 at 02:43 AM.
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