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  1. #1
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65

    sooo, materia achievements were selectively chosen

    soooo.. i made a pair of pants with 5 materia on them, a few months ago, just for shits and giggles,

    i was pretty impressed

    just to find out now, theres an achievement to attach 5 materia onto gear, and they are not retroactively giving out the achievement.. that kinda stinks, considering i busted my butt making these things... is this a bug or are we just left in the dust and gotta try again? opinions and other experiences welcomed.

    i can post a picture of it if ppl want lol
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  2. #2
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,219
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Same goes with mining and logging, none of it is retroactive. This is a flaw in the achievement system imo and if they playerbase is loud enough we may be able to get them to change it unless the program was written in such a way that it did not keep a tally on how many times these things were done. Which if you look at the rest of the mistakes the former devs have made, is entirely plausable.
    (1)

  3. #3
    Player
    Lerend's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    59
    Character
    Mindari Dalir
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    Same goes with mining and logging, none of it is retroactive. This is a flaw in the achievement system imo and if they playerbase is loud enough we may be able to get them to change it unless the program was written in such a way that it did not keep a tally on how many times these things were done. Which if you look at the rest of the mistakes the former devs have made, is entirely plausable.
    It's not so much of a flaw in the system than it is the result of not planning to implement an achievement system from day 1. They didn't keep track of how many nodes you mined or items you crafted because unless there's a reason to do that, it's an immense amount of wasted server space and character data bloat (which costs money and makes things run slower). The achievement system was not designed in order to specifically cater to the people who have already crafted 10000 items or mined 10000 nodes, it was designed with a brand new character in mind.

    Every game that has had achievements added after the fact has suffered from the same issue, there's just no way to retroactively add achievements unless the character data you already have can definitively prove that you completed it. When achievements were added to WoW, they parsed your character data for soulbound boss drops and quest completion flags (for quests that involved killing X boss) to give people credit for those boss kill achievements because that was the only data they had access to that proves whether or not you actually killed the boss before. And if you didnt still have a drop and there was no quest to kill him, even if you cleared that boss a million times before, guess what, you had to go back and do it one more time if you wanted the achievement.

    Does it suck for those "kill a billion mobs" or "mine a trillion nodes" achievements? Sure, I won't deny it, but unfortunately its the nature of the beast. Also keep in mind that as a system, it wasn't designed for you to be able to complete every achievement the very first day of the patch, and for the most part these achievements aren't going anywhere. The big number ones are intended to be long term goals, and if you keep playing the game, and keep crafting things, and harvest new things as new content is released, you'll get there eventually.
    (6)

  4. #4
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lerend View Post
    It's not so much of a flaw in the system than it is the result of not planning to implement an achievement system from day 1. They didn't keep track of how many nodes you mined or items you crafted because unless there's a reason to do that, it's an immense amount of wasted server space and character data bloat (which costs money and makes things run slower). The achievement system was not designed in order to specifically cater to the people who have already crafted 10000 items or mined 10000 nodes, it was designed with a brand new character in mind.

    Every game that has had achievements added after the fact has suffered from the same issue, there's just no way to retroactively add achievements unless the character data you already have can definitively prove that you completed it. When achievements were added to WoW, they parsed your character data for soulbound boss drops and quest completion flags (for quests that involved killing X boss) to give people credit for those boss kill achievements because that was the only data they had access to that proves whether or not you actually killed the boss before. And if you didnt still have a drop and there was no quest to kill him, even if you cleared that boss a million times before, guess what, you had to go back and do it one more time if you wanted the achievement.

    Does it suck for those "kill a billion mobs" or "mine a trillion nodes" achievements? Sure, I won't deny it, but unfortunately its the nature of the beast. Also keep in mind that as a system, it wasn't designed for you to be able to complete every achievement the very first day of the patch, and for the most part these achievements aren't going anywhere. The big number ones are intended to be long term goals, and if you keep playing the game, and keep crafting things, and harvest new things as new content is released, you'll get there eventually.
    Note that a certain number of mob achievements or NMs achievements *are* retroactive. But they had a reason to track them before: Even before achievements, attainments in these activities were posted to your Lodestone history.
    (0)

  5. #5
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    Same goes with mining and logging, none of it is retroactive. This is a flaw in the achievement system imo and if they playerbase is loud enough we may be able to get them to change it unless the program was written in such a way that it did not keep a tally on how many times these things were done. Which if you look at the rest of the mistakes the former devs have made, is entirely plausable.
    I am almost positive this is the case. The non-retroactive achievements are non-retroactive because they didn't keep that data. It's the only explanation that makes sense.
    (0)

  6. #6
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    the gathering im ok with, cuz ive actually started doing it again cuz im actually making a decent amount of money on it. but what i dont get with the materia system, they kept track of how many things ive spiritbound and attached materia TO, but not if i actually did the double/triple/quad melds.. which seeems silly to me
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  7. #7
    Player
    Celia's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Celia Coifiere
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    The gathering one is the one that bothers me the most. It takes so much longer to mine X amounts of nodes than to craft X amount of items.
    (1)

  8. #8
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    still, the materia system was added when they probably had the achievement system in mind (im guessing)
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures