Results 1 to 7 of 7
  1. #1
    Player
    Lionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70

    [Suggestion] Character creation

    So almost everybody here knows about the one-time chance to edit character appearence/gender/race coming with v2.0, so I'd like to spend some words on the character creation since basically everyone is going to be involved (of course all the new players too).

    The current character creation feature is just like any other one on the avarage mmorpg or just rpg. You can edit skin, shape, face features, voice, hair/hairstyle and so on, which is great.

    Problem is that with such high number of customizable details (wich I personally love) you miss the big picture of how your character is really going to look like when put in the game world.

    I may give two simple scenarios as example:
    1. I create a cute looking and graceful character and everything looks ok but when I equip a sword for the first time in the game he wields it like a viking axe.
    2. I create a blonde and tall character etc. but when I start to play in the actual world I realize that game lights make his hair looking like cinder and the height size is too tall compared to buildings for my likings.

    I'm pretty sure many people experienced these and many other kind of situations where you wish you could go back to character creation.

    Of course you can't expect to have a magic button that makes you edit the whole character from zero whenever you don't feel satisfied with the look, so what I suggest is to add final feature at the end of character creation steps being able to go back and change/adjust all the details you need to:

    That would be a "testing" mode where you can see your character in action (and use it) in a small istanced area, a sort of little playground/sandbox where to see how your character look like in a game environment, how does he look like with his animations (maybe give him some wooden weapons in a temp inventory and so on to give the player the chance to "feel" his/her alterego a little more alive. This would certainly increase the chances to make a successful and more satisfying creation.
    (1)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I think they already mentioned we would be able to do this or something similar. Good idea regardless tho!
    (0)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Babydoll View Post
    I think they already mentioned we would be able to do this or something similar. Good idea regardless tho!
    Yes, they mentioned it already. We will be able to test our character on the creation screen, I don't know if it involves wielding weapons and casting spells or just emotes though.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Lionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    yeah I wanted to point out also the battle aspect not just emotes :P also a place where to move around with real game camera angles and not just an animation series to try in place. What I suggest is to make it as near as possible to the actual game environment feeling
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    I was thinking i'd just be happy if they let me change my appearence with the option of switching the starter gear out for equips i have in my inventory.

    also I distinctly remember Yoshida talking about the possibility of a playable dragon race, the only thing I wish for is for that to materialize before the restat, because damn i wanna play as a dragon race.
    (0)
    Last edited by Zeref; 01-07-2012 at 08:38 AM.

  6. #6
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I know I remade Yelta over and over in the beta. I liked the way she looked during character creation but ingame she looked slightly different, it was the hair color mostly but it bugged me so I kept doing it till she looked good to me ingame.

    I don't want to go through that again. The character creation process needs to reflect how the character will look ingame.

  7. #7
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I agree, just "testing out" the appearance while creating is not enough. What we need is to be able to test all the emotes (I remember shuddering after hearing my beta char /laugh and immediately going back to char creation to change voice), weapon stances and how our characters look like under different types of lighting (pale skin problem: normal at characters screen, glowing like a firefly under sunlight)
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]