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Thread: Immersion

  1. #11
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Gladiator Lv 1
    Quote Originally Posted by BillyKaplan View Post
    Then there're things like the DRK storyline up to 50 that show you that no, we're not really ok with all of this, so that leaves plausible deniability about how honest our characters are on other times.
    And that same quest is also one of the prime candidates to point to when claiming that there actually is no room for self-interpretation.

    They not only force very certain feelings on your character, they also enforce how our character copes with them. What if your character WAS in fact okay with all the things happening in the MSQ? He can't be, because DRK quest. There is no way to just give in either, even when you are alone with yourself. I know the EN script is excessively vague, but if you look at the JP script, it's very explicit that you are, in fact, doing this not for bloodshed, but to protect the weak, because you desire to fight specifically for others, not because you just like fighting. In the german one, similarly, it's explicit you are doing it because you simply 'want' to suffer for others and that's precisely why you excel at being a Dark Knight. I haven't done the SB quests yet, so I can't judge those, but so far, no, there is no room to interpret yourself in a way that supports Zenos view. The guy was just projecting.

    Personally, I wager the main reason we don't have a voice is simply the work it would require. Everyone would want to have the voice they picked at character creation, rather than a generic one, and that would be way too much work. Self-interpretation IMO is no argument at all - The puppet strings go all the way into our heart, into our deepest, darkest feelings. It's all tightly controlled.
    (0)

  2. #12
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    Niwashi's Avatar
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    Y'kayah Tia
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    Coeurl
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    Ninja Lv 50
    I'd often like at least dialog, even if it weren't voiced. But then that would lead to another problem. Interactions frequently involve our characters explaining everything that just happened to an NPC who wasn't there to see it. Right now, this is accomplished with just a brief emote followed by the NPC's reaction to our story. Do we really want to either listen to or read through a lengthy description of what we just did every time our character needs to explain it?
    (1)
    Last edited by Niwashi; 10-06-2017 at 07:44 AM.

  3. #13
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    Alestorm's Avatar
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    Oraina Fhey
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    Red Mage Lv 90
    The thing that would make this really tough is the voice talent for players were all more than likely Japanese. On that alone they would need to redo ALL the voice work to allow us to talk.
    (0)

  4. #14
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    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by Zojha View Post
    Self-interpretation IMO is no argument at all
    And again, I say, if you want that level of Self-interpretation, go play a table-top game. There're limitations to how much freedom they can give you when ultimately you're playing a story someone else wrote. And ultimately, you get to decide what's canon for your own character. Within my chara's story, the DRK story didn't follow the canon questline up to 50, his complex wasn't about being the WoL and his fight with his inner darkness was at Providence Point by Hauchy's memorial with that playing a part. Didn't stop me from enjoying the canon version.. I know we're talking about Immersion but for me that sort of thing is a non-issue. I enjoy the game as presented before me and see how it ties in with itself; at the same time I decide how things happen for my character.

    That said, if your character really was ok with everything that was happening in Ul'dah, I worry for them because that event at the end of ARR was the definition of trauma and certain amounts of ptsd are to be expected and I adore the DRK questline for going there. If your character is such a character that wouldn't care about those things, that wouldn't be fazed by them, maybe it's time to examine why you picked such a character in the first place for the role of the Warrior of Light, and remember the basic things the game expects out of your character - care; heroism; humanity and humility, to name a few examples. If your character doesn't fit these criteria I don't think you should expect in the first place for the game to cater to you. I realize this seemingly contradicts what I said earlier about the game prioritizing roleplay, but this is still a story based game someone else wrote and guides us through. We don't have such levels of freedom and imo it's wrong to expect them.
    (5)
    Last edited by BillyKaplan; 10-06-2017 at 08:26 AM.

  5. #15
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    SlogDog's Avatar
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    Slig Sansoucie
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    Cactuar
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    Voiced protag killed Fallout, would kill this game too.
    (4)

  6. #16
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    Sylvina's Avatar
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    Sylvina Eon
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    Exodus
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    Warrior Lv 90
    Quote Originally Posted by BillyKaplan View Post
    That's not going to happen, not in a game that's geared towards roleplaying. There's not a single piece of dialog they can come up with that will fit with everyone's views of their characters. Ultimately it wouldn't matter as even in scenes where we're given choices, the end-result is the same, but it's that small amount of control you're given that makes your WoL really feel like a character you control and play. Giving them actual speech beyond that would be detrimental to immersion, imo.
    Best answer. there's a reason why the best protagonists never speak in single player RPG games unless the player has serious control over what they say.
    (0)

  7. #17
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    Quote Originally Posted by J1992 View Post
    Anyone thinks that if FF14 would give us ''the warior of light'' some speeches/real voice dialogues it would be quite pleasent? or is it just me? I know it takes a lot of time and resources but wouldnt it make the fans really happy? I dont mind if its only in the main story. So what is your take on this?
    look at fall out 4 and ask if you really want that.

    they would have to get all 13+ voice's to every bit of dialog you see in the story. and that is just for 1 gender/race. and you may not like the personality of the voice. like you may read a dialog in a saintly way, but the voice may have it come out sarcastic. (much like fall out 4)
    (1)

  8. #18
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    Razard's Avatar
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    Razard Baleth
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    Odin
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    Arcanist Lv 90
    Quote Originally Posted by SlogDog View Post
    Voiced protag killed Fallout, would kill this game too.
    I came to say this. And Dragon Age suffered from this as well.

    *Glares at Dragon Age 2*
    (1)

  9. #19
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    Fredco191's Avatar
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    Magni Henriksson
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    Diabolos
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    Viper Lv 100
    They sort of had this in 1.0. It wasn’t actual talking but grunting when it seemed necessary. But that was probably because you only had 3 voice options. But we have 12 now.
    (0)
    Last edited by Fredco191; 10-10-2017 at 03:58 AM.

  10. #20
    Player
    dinnertime's Avatar
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    Aurelius Lyon
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    Balmung
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    Quote Originally Posted by Fredco191 View Post
    They sort of had this in 1.0. But that was probably because you only had 3 voice options. But we have 12 now. And fantasias.
    Not really. All 1.0 did was a bunch of simple sounds like grunting or panting in cutscenes, not fully voiced dialogue.
    That is something that wouldn't hurt to have though.
    (1)

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