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  1. #11
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by Razard View Post
    Hahahahaha

    No.

    Never again. Mob killing is a dumb way to level and should never blight MMO shores again.
    it should be an option. just because you don't like it doesnt mean it shouldnt happen. it just shouldnt be the ONLY option to level. mob killing being a viable way to level in no way makes any other option less valid.
    (3)

  2. #12
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by AngaratoSvartberg View Post
    it should be an option. just because you don't like it doesnt mean it shouldnt happen. it just shouldnt be the ONLY option to level. mob killing being a viable way to level in no way makes any other option less valid.
    Well said
    (0)

  3. #13
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AngaratoSvartberg View Post
    it should be an option. just because you don't like it doesnt mean it shouldnt happen. it just shouldnt be the ONLY option to level. mob killing being a viable way to level in no way makes any other option less valid.
    Tell me something. Do you know what "path of least resistance" means? Lets say, theoretically, that world mobs give similar exp to other leveling methods at overworld mobs current power level. Why in hell would anyone do anything else? Just brainlessly kill mobs to max level. And if you thought POTD leveling didn't teach you how your job works or party dynamics hoo boy would you in for a treat. But there I go again. Expecting people to not see their ideas outside a vacuum.

    Grinding mobs has never been fun. We only did it back in the day because it was the only choice we had.
    Quote Originally Posted by Mito123 View Post
    Well said
    Don't encourage him.
    (0)

  4. #14
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    While I agree there's not much to the open world outside of gathering, it would be hard to balance these things XP wise.

    With the way this game is set up, there's not much you can put out there in the open world that wouldn't fall to the waste-side quickly.

    For me this is due to the item level progression and how fast it adjusts. We are no longer in the times where we go fight a single mob that takes a minute or two gives a chunk if XP. We're now at a point where we fight groups, and mow them down in dungeons and get a chunk of XP from there.

    I would say maybe put open world content that can help you get items for certain levels or crafting materials. But we're so saturated already with gear / mats that quickly get out-dated that it would just add more to the problem than solution.

    I was a bit sad when they took away drops from NM's that got turned into FATES. If anything, maybe they could create instances that can be completed with a party and done weekly. But what? If you make it another run fight X mobs, it's just a dungeon. No idea on my end. Everything I imagine just gets thrown out quickly.
    (0)
    Last edited by Leigaon; 10-09-2017 at 11:22 PM.

  5. #15
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    sync treasure maps to 50/60 and make them give a huge chunk of exp.
    (0)

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