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  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Nope, when you are trying to deal with randoms and do actions to complete the run there is no "Strategy" excuse, I do not see the reason defending what is clearly a flaw. In other words, I shouldn't be wiping and unable to save the wipe because of an oversight, I do not believe this is intentional since they clearly do not know what the game is like with real world ping values.

    Using an ability, have said ability use the resources to use it, like LB bar, MP, long cooldown, etc, and have it NOT WORK OR DO ANYTHING is a BUG!!! not something that needs to be "planned"

    No it does not mean Penthea was too slow, it means the server is too slow in reading data. These "server tics" are too slow and causes the game to bug.
    Only time I don't deal with randoms and possible bad players is when I'm raiding. I'm well acquainted with how quickly things can go south for seemingly no reason. There is still strategy, though most might call it "yomi." I could argue back that no one should be messing up on scripted fights, but eh, human error. There's a reason why some people are just bad at Simon Says.

    There's a difference between things not working and a perceived, incorrect assumption on how things should work. I believe you're working from the latter. At the end of the day, bug reports of this nature end up in "Working as Intended." Learn the game as it is, not how you think it should be; you'll actually start to enjoy it.

    The game runs fine on the server tick it's set to run on. You're treating the game like WoW, which runs on a 1 second server tick.

    Quote Originally Posted by Lollie View Post
    To the origional question. They all take 8 seconds from start of cast to release of rooting for lb3.
    Tanks have 5s till rooted, healer have 2s (which means they are rooted the longest), melee/ranged have 3s, casters 3-4s till rooted dependent on ping.
    Cast/rooted time is independent of the job specific animation length.
    Instant in this game refers to the cast time required, not the time it takes to go in effect.
    Wether you think rooting, effect delay, and/or resource dumping on death is "antiquated" or not is personal opinion. Personally I think its a good thing given how scripted this game is, these tools were clearly designed to be used at deliberate points of content, not as "oh ****" buttons.
    Hmm, so monk, ninja, dragoon and samurai would have the same LB3 cast, execution and recovery time? It purely comes down to what they lose and who can recover their DPS quicker, then?

    Quote Originally Posted by Coatl View Post
    But the healer limit break's whole point is to use when shit hits the fan. There will never be content where you strategically have to revive an entire party in normal circumstances.
    Not normally, no, but there have been exceptions. A4S and V4S come to mind. Since Ramuh EX came out, the usefulness of healer LB3 has been questionable at best and I mostly see its use when you want to progress in raid and use it to see more mechanics of the fight and attempt them. For saving runs? That's dicey at best; a healer just popping it willy-nilly usually ends up being they use it, then die, and depending when they popped it, ended up just killing the party again needlessly. Very few healers seem to understand when it's actually safe to use it (and likewise, the party anticipate it and move to any safe spots if they are in poor positioning when they died or if they are in poor position now).
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    Last edited by JunseiKei; 10-07-2017 at 11:56 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.