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  1. #10
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by JunseiKei View Post
    Strategy. Being a healer main and using my fair share of Pulse of Lifes, you learn when it's safe to use that LB3 or if it will just kill you and/or your party. You don't pop LB3willy-nilly, even if your team yells LB3! Using LB as a DPS, you should be familiar enough in a fight to know if you'll end up in bad for the next 10 to 15 seconds.

    If you don't know the timing, or the fight, make someone else use it if you can't plan around that recovery.



    This means you were too slow. Someone cannot be healed and die at the same time on the same server tick. Either your heal went off before the damage that they took at the server tick, which means they live, or they took the damage first, and you did the heal shortly after and then the server tick resolved and they died. This is why it is important to make sure autos will not crit and kill them. The same applies to cooldowns that many treat as life or death saves (hallowed, living, bene).
    Nope, when you are trying to deal with randoms and do actions to complete the run there is no "Strategy" excuse, I do not see the reason defending what is clearly a flaw. In other words, I shouldn't be wiping and unable to save the wipe because of an oversight, I do not believe this is intentional since they clearly do not know what the game is like with real world ping values.

    Using an ability, have said ability use the resources to use it, like LB bar, MP, long cooldown, etc, and have it NOT WORK OR DO ANYTHING is a BUG!!! not something that needs to be "planned"

    No it does not mean Penthea was too slow, it means the server is too slow in reading data. These "server tics" are too slow and causes the game to bug.
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    Last edited by Snow_Princess; 10-07-2017 at 01:10 AM.