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  1. #5
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by RLofOBFL View Post
    LBs have an animation lock for the same reason Hallowed Ground and Benediction do, a super powerful skill has drawbacks.

    AFAIK all melee, ranged, caster, healer, and tank have their own animation lengths. Healer and Caster being the longest. So SAM SHOULD be just as long as any other melee, I can't really say if it is.
    Then change then so they are not "OP" instant, feels sluggish and 1990 tech. In the current state, it shouldn't be like this. Same with hallowed ground, benediction, lusterate, anything "instant" takes too long to execute. All these abilities go on CD or use their matching resource without them doing anything, that is a bug in my book.

    I disagree with the idea they are too strong so it warrants an animation lock. Making everything listed to be true instant is not "OP" they are not strong enough to warrant to being sluggish, because how the game works, supposed to be a fast paced feel. People do not use LB because of that lock because they feel it is more DPS to ignore it (though I think it is likely due to wanting the highest personal prase and you wander why SE does not support them officially)

    Also with how the game is coded, animation locks +100+ ping = crazy things happen.
    (4)
    Last edited by Snow_Princess; 10-05-2017 at 09:02 AM.