Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Hybrid View

  1. #1
    Player
    Alael's Avatar
    Join Date
    Aug 2013
    Location
    Neko Throne Room
    Posts
    100
    Character
    Alael Sasaki
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Snow_Princess View Post
    Then change then so they are not "OP" instant, feels sluggish and 1990 tech. In the current state, it shouldn't be like this. Same with hallowed ground, benediction, lusterate, anything "instant" takes too long to execute. All these abilities go on CD or use their matching resource without them doing anything, that is a bug in my book.


    Also with how the game is coded, animation locks +100+ ping = crazy things happen.
    The fact that they still consume the LB bar even if they are not fire is indeed a bug weather they wanna acknowledge it or not, On top of that its a simple bug to fix to be honest
    (0)

  2. #2
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    To the origional question. They all take 8 seconds from start of cast to release of rooting for lb3.
    Tanks have 5s till rooted, healer have 2s (which means they are rooted the longest), melee/ranged have 3s, casters 3-4s till rooted dependent on ping.
    Cast/rooted time is independent of the job specific animation length.
    Instant in this game refers to the cast time required, not the time it takes to go in effect.
    Wether you think rooting, effect delay, and/or resource dumping on death is "antiquated" or not is personal opinion. Personally I think its a good thing given how scripted this game is, these tools were clearly designed to be used at deliberate points of content, not as "oh ****" buttons.
    (1)

  3. #3
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Nah the animation lock is pretty terrible. It gets to the point where no one wants to use DPS LB because the animation lock screws over your whole rotation and just isn't that satisfying to use. Healer LB outright makes you a martyr in most situations, as you'll just die to the next mechanic while everyone is getting revived. Tank LB is the most responsive, but given its main purpose it sorta has to be.

    Literally no one would complain if they nerfed the potency of melee LB and took away the animation lock. They've buffed healer LB once, they can do it again as it has range from useful to completely worthless in some circumstances due simply to the animation lock.

    Quote Originally Posted by Lollie View Post
    Personally I think its a good thing given how scripted this game is, these tools were clearly designed to be used at deliberate points of content, not as "oh ****" buttons.
    But the healer limit break's whole point is to use when shit hits the fan. There will never be content where you strategically have to revive an entire party in normal circumstances.
    (2)
    Last edited by Coatl; 10-07-2017 at 10:31 AM.

  4. #4
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    My ping is high.Mnk LB3 casting time + animation lock costs me at least 5 sec to be able to move again.
    (0)

Page 2 of 2 FirstFirst 1 2