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  1. #1
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mature View Post
    I'll post here rather than creating a thread,

    I would like to start maining RDM I've got the basics and stuff but is there anywhere that will show me a good opener and so on?

    Cheers!
    I've only just reached Lvl. 60 myself, but I've been doing a fair amount of research on the Lvl. 70 side of things. Coupled with my current experience, maybe I can give you an idea of what to expect. I wouldn't exactly say RDM has a specific opener, as a lot of what you do depends on the situation. The main thing to know is that you have two "phases", so to speak: the casting phase where you build up your mana on the balance gauge, and the melee phase where you cash in all that mana you store for boosted physical attacks. What you use also depends on what you need to be doing, whether it's single-target damage or AoE. Here's an example basic layout of what I know about it:

    While mobs are two or less:
    1. Cast Jolt
    2. Dualcast Verthunder/aero (we'll start with the thunder here)
    3. If Verfire procs: Cast Verfire
    Else if impactful procs: Cast Impact
    Else: Jolt
    4. Dualcast Veraero
    5. If Verstone procs: Cast Verstone
    Else if impactful procs: Cast Impact
    Else: Jolt
    6. Dualcast Verthunder
    7. Repeat steps 3-6 until both mana gauges are at least at 80.
    8. Use Corps-a-Corps if you want to get within melee range of the target quickly (optional and may want to save depending on mechanics and such)
    9. E. Riposte > E. Zwerchhau > E. Redoublement
    10. If Black mana is higher: Cast Verholy
    Else: Cast Verflare
    11. Displacement to get back to casting range (again optional, situation depending)
    12. If Verholy cast: Return to step 5
    Else: Return to step 3

    If mobs = 3:
    1. Cast Scatter
    2. Dualast Verthunder
    3. Cast Scatter
    4. Dualcast Veraero
    5. Repeat until mana gauges are at least 90
    6. E. Moulinet X3
    7. Return to step 1

    If mobs = 4+:
    1. Cast and dualcast Scatter exclusively until mana gauges are at least 90
    2. E. Moulinet X3
    3. Return to step 1

    Also, don't forget to use Fletch and Contre Sixte when they're available, and use Manafication to speed up mana production and reset your Corps-a-corps/Displacement timers. If you're about to pull a boss, you may consider popping acceleration and then hardcasting Veraero/thunder five seconds before the pull to get an instant proc afterwards. If you're close to other melee DPS and use Embolden you'll all get a nice damage boost for a time. As I mentioned above, Corps-a-Corps and Displacement are handy tools for getting to different ranges while dealing damage but their uses can be a bit situational. Typically you should consider staying close to melee range of targets at all times as RDM, though I personally still have a habit of staying a bit farther back. As such I usually start the melee phase with Corps-a-corps and then finish it with Displacement. But I've heard people mention using Displacement first then Corps immediately after as well. Some trials it may even be best to ignore Displacement completely (looking at you, Titan). Role actions are really variable based on the dungeon/trial, but I think a lot of people seem to agree Lucid Dreaming and Swiftcast are always nice to have at least.

    That all being said, I'm not at lvl. 70 yet as I mentioned before. So a lot of this is just my research on the job workings. I've been trying to learn it all myself as I level up, so hopefully what I've learned so far is helpful. But I'm sure others will add input here too.
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    Last edited by ChaoticCrimson; 10-08-2017 at 02:59 AM.