I'm still leveling Red Mage, but when you compare Black and Red you're comparing a "Deep" class with a "Wide" class, the wide class does more variety of things, but as a result tends toward simplicity. A deep job does only one thing and in order to make it interesting does it in a complicated fashion.
Plus, Red Magic is still very "young" compared to Black. You'd really have to compare it to 2.0 Black Magic to get a good idea of where it stands. And level 50 Black Magic Rotations are fairly simple compared to post expansion level ones.
I have a feeling that when Red Magic starts to get adjusted, we are going to see the melee combo being available more often during play. If I were designing a class like RM, I'd intentionally keep the melee combo somewhat infrequent to begin with, so that I can tweak it to go faster and present it as a "buff" instead of starting off with it too fast and then having to "nerf" it.

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