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  1. #101
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    you mad bro? come at me bro
    (0)

  2. #102
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Phrozen View Post
    you mad bro? come at me bro
    DON'T TAZE ME BRO!!!...had to say it.
    (0)

  3. #103
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by AtryxEtair View Post
    DON'T TAZE ME BRO!!!...had to say it.
    lo l
    (0)

  4. #104
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    So the only new news about the game are the name addition of Grand and the fact that maps won't be changed just the collisions a bit.

    I don't mind the delay I mind the fact there's nothing to look forward to.
    I understand that it's hard to translate the explanation to companies via e-mail because the translators left the country....no wait. Actually that doesn't make any sense whatsoever!
    where

    where did you read about "fact that maps won't be changed just the collisions a bit."?
    (0)

  5. #105
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Zenaku View Post
    where

    where did you read about "fact that maps won't be changed just the collisions a bit."?
    Official translation of his forum post regarding map changes:

    "Map Collision Detection Adjustments:

    * Being unable to descend ledges where it seems you can easily fall off
    * Feeling of strangeness when you can't climb up a hill that looks to be easily climbable

    We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
    If you can think about this separately from the jump implementation discussion it would really help a lot. "



    I might be reading too much into it but that doesn't sound like the speculated scenery improvements to me.
    (0)

  6. #106
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I might be reading too much into it but that doesn't sound like the speculated scenery improvements to me.
    That's because the scenery improvement post is not translated. >_>
    (0)

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