As it currently stands, there's not much "machine" in Machinist. We set our turrets, Hypercharge them for Wildfires, and detonate them, but beyond that, they're just kinda there. I was thinking about what could be done for more turret interaction, and that led me back to the old skill, Promotion.

What if Promotion was reworked so that when promoted, it provides a party buff, but you lose the auto attacks of the turret. Perhaps the rook can provide a small Crit/DH buff, and the Bishop could provide a small defense buff? Would slowly drain our otherwise-unused MP for the duration, and upon depletion, default back to attack mode.

Would this work? Any better ideas? Let's talk Promotion.