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  1. #9
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    It's true that we have great issue as Drk, our defensive potential is cleary under pld and war.

    Here's some suggestions with different version

    Shadow wall : the most famous unexplained 3 minute CD...
    To match this with the same CD from the War, a suggest :

    Reduce damage taken by 35% CD 120sec

    Or

    Duration increased to 20sec CD 120sec

    Cause we don't counter attack with this, we need some counter part.

    Dark mind : we're supposed to be magical tank, but since magic can be parried... I suggest to just mitigate physical damage as well. No heavy change their

    Dark passenger : I don't even use this skill... Why? Cause this is just impossible to use effectively without an tremendous cost of MP... Even then, the blind effect doesn't have any synergy with blood price.

    Reduce mana cost to 1200 MP, change the dark art effect to "reduce damage inflicted by 10% for 5 seconds"

    Or

    Potency increase to 140/260 DA, mana cost 1800, inflict a DoT at the target, potency 50, 15sec duration

    Sole survivor : honestly, this debuff is the most useless in the omega savage raid. We need to kill a monster within 15 sec for 20% Hp and Mp.

    New effect : "inflict a debuff who need massive damage to stack on the target, can stack 10 times, 15sec duration". at the end of the timer, the stacks explode and produce a heal for every member of the group. (maximum heal possible to give is 6000)

    Or

    Create a massive drain effect for every member of the team, healing them for 2% of their max hp, duration 10sec.

    Undead : this skill got a great potential, but the punishment for avoiding death is just too high. Don't have an idea on it for now...

    Delirium : can restore our mana for 2400 pts, on a 120 sec CD. The CD is really heavy for just this effect and the duration increase on blood skill, don't really have an idea here

    Blood weapon : quit a great burst CD, the attack speed it give is really good and with the Mp regeneration too, but unable to do it under grit, so I got an idea that the bonus of this skill have different effect on the way you use it

    New effect : Under grit : ignore grit penalty for 15 sec
    Without grit : the basics skill as always.

    Blood price :

    Added effect : reduce damage taken proportionaly to your actual MP (between 5 to 20% max), the more you got Mp the more effective it is.
    (1)
    Last edited by TabrisOmbrelame; 10-23-2017 at 09:13 PM.