It's true that we have great issue as Drk, our defensive potential is cleary under pld and war.
Here's some suggestions with different version
Shadow wall : the most famous unexplained 3 minute CD...
To match this with the same CD from the War, a suggest :
Reduce damage taken by 35% CD 120sec
Or
Duration increased to 20sec CD 120sec
Cause we don't counter attack with this, we need some counter part.
Dark mind : we're supposed to be magical tank, but since magic can be parried... I suggest to just mitigate physical damage as well. No heavy change their
Dark passenger : I don't even use this skill... Why? Cause this is just impossible to use effectively without an tremendous cost of MP... Even then, the blind effect doesn't have any synergy with blood price.
Reduce mana cost to 1200 MP, change the dark art effect to "reduce damage inflicted by 10% for 5 seconds"
Or
Potency increase to 140/260 DA, mana cost 1800, inflict a DoT at the target, potency 50, 15sec duration
Sole survivor : honestly, this debuff is the most useless in the omega savage raid. We need to kill a monster within 15 sec for 20% Hp and Mp.
New effect : "inflict a debuff who need massive damage to stack on the target, can stack 10 times, 15sec duration". at the end of the timer, the stacks explode and produce a heal for every member of the group. (maximum heal possible to give is 6000)
Or
Create a massive drain effect for every member of the team, healing them for 2% of their max hp, duration 10sec.
Undead : this skill got a great potential, but the punishment for avoiding death is just too high. Don't have an idea on it for now...
Delirium : can restore our mana for 2400 pts, on a 120 sec CD. The CD is really heavy for just this effect and the duration increase on blood skill, don't really have an idea here
Blood weapon : quit a great burst CD, the attack speed it give is really good and with the Mp regeneration too, but unable to do it under grit, so I got an idea that the bonus of this skill have different effect on the way you use it
New effect : Under grit : ignore grit penalty for 15 sec
Without grit : the basics skill as always.
Blood price :
Added effect : reduce damage taken proportionaly to your actual MP (between 5 to 20% max), the more you got Mp the more effective it is.

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