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  1. #1
    Player
    Trufrost's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Rancid Vice
    World
    Goblin
    Main Class
    Summoner Lv 70

    4.1 and us healers

    What changes are you excited for? What are you hoping happens?
    (0)

  2. #2
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    I wasn't even aware something about 4.1 came out..
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    A revert of the SCH Adlo/Succor MP costs.
    (20)

  4. #4
    Player
    Aetherstar's Avatar
    Join Date
    Jun 2017
    Location
    Windurst
    Posts
    22
    Character
    Kitty Dad
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RyuDragnier View Post
    A revert of the SCH Adlo/Succor MP costs.
    This. Lawd. This.
    (5)

  5. #5
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RyuDragnier View Post
    A revert of the SCH Adlo/Succor MP costs.
    Did they used to be cheaper I assume? I tend to try not to use them except for shielding or an actual group heal because my mana dies when I need the shielding.
    (3)

    Well, at least I'm trying...

  6. #6
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    WHM PI and Confession... confession stacks should last longer or have higher potency at 1-2 stacks. PI would ideally be useful outside of O3S/O4S but niche skills aren't necessarily a bad thing. Have Lilies be a resource worth thinking about without making them RNG again- as it is they're not worth thinking much about unless I need to intentionally overheal with a Cure I so I can have a flower for Divine Benison. Really sub-optimal and irritating, to say the least. I either have skills off CD or I don't, I know CDR is kind of a BIG DEAL but it doesn't feel beneficial in practice.
    AST Noct shields getting the slightest of nerfs, either potency or cost. Especially the Aspected Benefic version. No bat smacks, just a small slap on the wrist.
    SCH pet AI responsiveness improved, Selene ability buffs/reworks, and maybe a very slight cost reduction on Adlo and Succor. Not enough to make them spammable again but enough that less optimal players won't go OOM after a few casts. Seems a tad too punishing even if SCH is meant to be the "thinking player's healer".
    (5)
    Last edited by Hestzhyen; 09-26-2017 at 02:17 PM.

  7. #7
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hestzhyen View Post
    Have Lilies be a resource worth thinking about without making them RNG again- as it is they're not worth thinking much about unless I need to intentionally overheal with a Cure I so I can have a flower for Divine Benison. Really sub-optimal and irritating, to say the least. I either have skills off CD or I don't, I know CDR is kind of a BIG DEAL but it doesn't feel beneficial in practice.
    They binned the original Spear card because cooldown reduction was so weak.

    I still think lilies should give a speed buff. Not as much as Presence of Mind, maybe only like 5% at 3 or something, but that would probably give us more to think about. Does he REALLY need a shield or can I just heal and get 2 lilies rather than 1? Should I use Assize now or will the speed buff give me more damage before it's absolutely needed? Those sorts of questions.

    It will give us a reason to want to build up cures and play into the 'pure healer' hole they dug for us.
    (3)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Hestzhyen View Post
    Not enough to make them spammable again but enough that less optimal players won't go OOM after a few casts. Seems a tad too punishing even if SCH is meant to be the "thinking player's healer".
    Adloquium, when it does not crit, heals for a total of 600 potency, which is 100 potency less than White Mages Cure II and 50 potency less than Astrologian's Benefic II. Scholars also have no trait that would give extra effect to Adloquium (free cast for Cure II from White Mages or guaranteed critical for Astrologian). More, White Mages get lillies on top of everything. And even MORE...the 300 "healing" in the form of shield can be wasted if the target will not be hit in the next 30sec.

    There is absolutely no reason why Adloquium shouldn't cost around the level of Cure II. Succor around the level of Medica, maybe even a bit less, but that'd be a stretch in higher content. Especially since Scholars are worse in mana regeneration now than they were (and the cake goes to White Mage).


    As for cooldown reduction, it is a powerful effect. The Spear sucked simply because it had vastly better competition, not to mention, it was an outside reduction. In the time The Spear was active, the person could have all their cooldowns...on cooldown. So it was often wasted. But lillies will be there the whole fight until you actually use them and they will affect the relevant abilities certainly. If you think that 12sec reduction on Assize is irrelevant then clearly you didn't bother to do the math.

    In a 10min battle, you would cast normal Assize 10 times. With three lillies, you would "cast" it 12.5 times. That's 3750 potency healing and damage instead of 3000, and 125% mana regeneration instead of 100% mana regeneration. You can cast 25% more spells within the same 10 minutes, just on that. And there is zero reason why you couldn't have three lillies for every cast of Assize, even without having to go bonkers over it. In normal dungeons with normal mobs, there are times when I end up generating six or seven lillies over the span of a minute, just cause the tanks gather multiple hard-hitting mobs. And boss fights offer enough damage to be healed through.
    (5)
    Last edited by kikix12; 09-26-2017 at 04:47 PM.

  9. #9
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    CDR is not a powerful effect with our current boss patterns.. What..?

    You literally plan your cooldowns around a fight which makes the randomness of CDR useless..

    Its nice in dungeons but then 6-7 Lilies in the span of a minute in a dungeon.. Wouldn't the 6-7 gcds be better spent since Tetra, Bene, Aslyum, Regen, Holy (Stuns) and maybe a Cure per pull is enough for Dungeons..
    (3)
    Last edited by Jxnibbles; 09-26-2017 at 05:13 PM.

  10. #10
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jxnibbles View Post
    Its nice in dungeons but then 6-7 Lilies in the span of a minute in a dungeon.. Wouldn't the 6-7 gcds be better spent since Tetra, Bene, Aslyum, Regen, Holy (Stuns) and maybe a Cure per pull is enough for Dungeons..
    When was the last time you made several random groups through a roulette?! Do you really think that it's possible to make do with that every time?! Not to mention, I myself am not decked out with the "best" gear. Add to that a tank that can get from 100% to 20% in a span of five seconds every so often when the mobs use their burst skills, and no, cooldowns alone will not do anything when the fight takes about a minute or more. And Benediction have a long enough cooldown to not be available more than once each few pulls.

    Holy can stun for a total of seven seconds I believe (4, 2 then 1), and the mobs WILL get hits after the second and third cast before you can do anything again. They will also get hits in before the first triggers, even with Swiftcast. It mitigates some damage, but in a greater scope, it will not replace actual healing.


    I'm tired of people using premade, greatly overgeared parties as the "basis" for everything that is related to dungeons. The actual game that most people play is not difficult, but it's not nearly as "neat and tidy" as you would make it believe. If I checked the forums before starting the game, and if I had no brain of my own to use, I'd think that I do something terribly wrong, just cause I actually need to use more than Regen on random encounters in dungeons...

    Quote Originally Posted by Sebazy View Post
    As above, Spear's problem in raids was that people tend to pick up a very specific cooldown rotation. For example in O4S, you could throw all the cooldown reduction at me that you wanted, I simply wouldn't use it as pretty much everything is set in stone.
    But Spears were random and not guaranteed. Ask yourself this. If all your cooldowns had guaranteed 20% reduction in cooldown all throughout the fight, wouldn't you work your rotation around that?! If you would, then cooldown reduction in the form of lillies is quite beneficial. Lillies are there and you can plan for them after all.
    (0)
    Last edited by kikix12; 09-26-2017 at 05:45 PM.

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