Quote Originally Posted by MistakeNot View Post
So you enjoy some sidequests, but find others boring. Fair enough - not everything can be pleasing to everyone.
Are we (and the devs) supposed to just guess which ones you find boring and want changed? Because there is no way to tell from your posts.
No way to tell? It sounded pretty clear to me. (Unless I'm projecting a bit, which is possible, since I do agree with it.)

NPC: simple request with little to no background to it
<Player performs requested action>
NPC: ok, thanks. bye
<Quest's over. No follow-up>

That's a boring pattern. But if several are linked together (either in a quest with multiple objectives or a series of follow-up quests), and along the way you get to know more about the characters and/or where they live, forming a mini story expanding on the lore of the game, then you can put together something far more interesting.

The game has both types. Some of the sidequests here are fairly well done. Others are rather pointless. (And the "just don't do them if you don't like them" advice doesn't work because you won't know which is which until you do them. Plenty of the deeper, more involved sidequests start off with as simple of a request as the boring ones. But in the interesting ones, that then leads to something more.)

It's not too hard to measure and rate quests' quality in this regard: How many interwoven objectives are there? And how much do you learn about the characters and world in the process? If the answers are one simple objective, and you don't really learn anything, then that's a quest that needs to be improved on.


Now the OP actually had two, rather independent complaints. That boringly simple quest pattern was one of them. The other is about wanting more quest XP. Personally, I'm more interested in the former issue, but in a game that involves leveling many different jobs, both having more sidequests, and having them give a greater XP boost would be helpful.