Oh look, this thread is still going
Yep, Freeze should get a trait letting you use it at zero MP (after flare) to give you immediate Umbral III, and at level 68 with Enhanced Umbral Heart, it should also give you 3 umbral hearts. Boom, aoe damage issues fixed.
Still a proponent of heightened mobility complimenting heightened damage and against "flat" potency increases as they don't solve real issues with the class. For those of you who are "newcomers" to the thread, consider my (abbreviated) suggestions list from page, like, 30 of this thread:
-Thundercloud refreshes Astral/Umbral timer
-Thunder dots of all grades are additive up to 60 seconds (vs. "refresh" of the timer as is now)
-Convert reduced to 60 seconds recast, removed HP cost (call it Indulge, if you will). Alternatively, Convert stays 180 seconds recast, gives you a full bar of MP, and a set of procs
-Upon obtaining (not using) a proc, 5 free seconds add to the Foul timer, also perhaps giving a "free" foul every time the Enochian buff is used.
-Foul double potency single target
-See the above Freeze suggestion
-Umbral hearts give +10% damage for the spell consuming the heart, also the consumption of all three hearts could give a Firestarter proc, or insert other incentive here
-Firestarter "chain" from free Fire III into free Fire IV
-Aetherial Manipulation recast reduced to 15 seconds
Also, as was established some 15 pages back, one of the biggest issues with the job is that it has no real two minute synergy that can be lined up with Hypercharge/Stratagem/Trick Attack/Foe Requiem/Devotion. One of the reasons that jobs like SMN are so strong is that it can utilize burst windows very effectively and minimize weaker windows. BLM has none of that.
Ultimately all we can really do is toss out suggestions and see what they do, but just about everyone is in agreement that it's in dire need of attention at this point, so I'm glad we've made progress.

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