And most of these arguments are pointless or redundant.

BLM just needs more personal damage for a raw DPS job without party buffs, regardless of playability (which is fine, but that's subjective), or mobility (which can be learned and optimized as needed)

This is actually an identical problem that BLM had from 2.0-2.2 funny enough. Summoner beat it in personal DPS (therefore raid DPS), and Black Mage only had it beat in AOE. Apocatastasis was trash, but a second traited Virus was very useful. There was no point to BLM in raids (other than T4) when SMN existed. Guess what happened in 2.3? Fire, Fire III, Blizzard III and Blizzard had a potency increase of 20, and Apocatastasis was made useful. Source: https://na.finalfantasyxiv.com/lodes...582d59335acd84 When you think simple potency buffs can't help a raw DPS job, look at those 2.3 buffs. Sure, the meta of this game is very different than it was then, but this is definitely not a difficult issue to solve.