Results 1 to 10 of 1319

Thread: Black Mage

Hybrid View

  1. #1
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sfia View Post
    ...
    Well said.

    Personally, after playing SAM and BRD in 4.x, while I still love the idea of BLM, it just feels so clunky and punishing* by comparison, with nothing in terms of damage potential (well, maybe with crazy good RNG) or utility to make the job otherwise feel fun and satisfying to play**.

    * The BLM rotation only really flows when you can stand still (and / or know exactly when you need to move), with most unexpected interruptions forcing you to cut things short, extend your rotation with an unplanned swift/triple Blizzard / Fire, or use Transpose which is almost as bad as dropping your stacks (and desperately needs a shorter cooldown). SAM’s by comparison can do their rotation in almost any order, with a range of tools for dealing with mechanics and next to zero punishment for interruptions.

    ** The only thing BLM brings is DPS, so if you can't DPS effectively while playing a BLM (as frequently happens when learning / dealing with mechanics) it just feels bad. By comparison, playing a BRD (or PLD, or RDM), you bring a range of party buffs and utility, so even if you're personal DPS isn't great, by supporting the party it still feels good to play.

    Quote Originally Posted by Lelila38 View Post
    I'm upset SE didn't even include any Blm adjustments to 4.1, instead buffed classes that were already in a decent spot.
    We got a cooldown reduction on Mana Shift; BLM mana battery FTW ?? Seriously though, I was at least expecting a cooldown reduction on Transpose (and hoping for a few other QoL changes to make things flow better in encounters that aren't just a striking dummy).
    (1)
    Last edited by Acidblood; 10-11-2017 at 11:17 AM.