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Thread: Black Mage

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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ali5553 View Post
    how will that work with the spell speed gear? if they go with lower casting time fire 4. so it will be another DH and DET/Crit stacking class. I would like to see a more creative solution that tackles the fundamental problems with the class.
    Spellspeed doesn't lose value on Black Mage beyond an unattainable cap ( 4 spells in 5.0 seconds, which would be B3, Foul, T3, B4 before the second MP tick to full). more GCDs is more GCDs. It's really more a matter of DH being too easy to get a real noticeable effect.
    (1)

  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The job should be punished for moving, just not so drastically as it is right now. Note that currently if you have to use Scathe you lose the MP table to cast another Fire IV and then you also have to cast an additional Fire to refresh the timer, so you in essence lose TWO Fire IV.

    Compare this to SMN that loses a whopping 30 potency between Ruin III and Ruin II (or NONE if there's a Further Ruin proc, not to mention it can do a lap around the entire arena during DWT), and RDM which can move every other cast and Dualcast into Swiftcast for an extended movement, and utilize Corps/Displacement if necessary. And of course, BRD/MCH lose nothing from moving since #RIPBowWizard. This discrepancy is direly problematic.
    (1)

  3. #3
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    @ Tzain


    smn dot aoe damage is part if its sustained aoe, but smn has insane burst, that can be held on too till the time is right..., smn 3.x aoe was more if a "dot" aoe tham now, 4.x smn changed


    blm start to lose their long aoe build up (precast b3, b4, sharp, thunder, fire3), when they cast any fire moves (their main dps) before the aoe starts..., they can only hold on to a thunder proc (for w limited time).., timing the long build up is a pain .. and than blm cant even sustain after the ling build up, cause adds burn to fast in every duty/raid (atleast expect fractal hard to have some sustained aoe phases)

    @ SS increase, could be a fast fix, adding more dps and being more mobile with faster casts..., we'd have to use B4 for mp ticks now (making B4 more valid)., just Foul would need a 20- 25 sec build up
    (0)
    Last edited by Shiroe; 12-16-2017 at 06:25 AM.

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Well for now, unless some odd shenanigans on their end, it seems that F4 cast time will be lowered again so there's that
    (0)

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    @Shiroe, Refer to my post on the last page about how to address BLM aoe issues. Dropping the reliance on Transpose/server ticks with Sub-Zero and granting the Umbral Hearts for two Flares guaranteed every time without needing to hardcast Blizzard IV would be a huge gain, plus the Firestarter to get back into Astral rather than having to hardcast Fire III. On top of this, Thundersting would make great use of rapid Thundercloud procs with Thunder IV.

    It still wouldn't be quite as burst-y as Summon Bahamut and two Painflares + Bane, but it would be on MUCH more equal footing.


    One huge problem with BLM AoE right now (and since 3.0 really) is that hardcasting Fire III and somewhat Blizzard IV are required parts of the rotation. So you have a massive mob in front of you but in order to change stance/charge up you have to cast single target spells...? (and hardcast one of the longest casts, too, since Umbral Ice I is all you get from Transpose) This is straight up horrible design, not to mention in 3.0 it was even worse because it meant you could only use Enochian for the first 30 seconds and then you lost it.

    Sub-Zero alone would virtually fix this, since it would mean no more need to rely on server ticks for MP, you're granted Umbral Ice III and three Umbral Hearts so no need to cast Blizzard IV, and then your Fire III will be either instant cast (Firestarter granted for Umbral Hearts consumed as per Firestorm) or at LEAST fast-cast since you're in Umbral Ice III.
    (1)
    Last edited by Llugen; 12-16-2017 at 06:31 AM.

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    oh some hours later it turned into a discussion what really matters and whats just shortviewed - at your service glad to trigger ;3
    (0)

  7. #7
    Player
    Sfia's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Sfia Pirion
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Sounds like maybe we've been heard \o/ I hope the changes coming up in 4.2 properly hit the problems so many people have brought up in here.
    (6)

  8. #8
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Even though I'm supportive of the dev team, I'll keep my expectations extremely low
    (5)

  9. #9
    Player

    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    219
    Ok so I was praying all week I saw something about BLM changes in the live letter. I'm hopeful.

    Also, this is probably an unpopular opinion, but I love how they have the skills set up in PvP for BLM, regarding the fire1/blizz1 issue. Like the skills are on the same button but change, maybe they could do something like that? I'm sure a few classes could benefit from that, maybe?
    (0)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Spellspeed won't lose it's value on BLM, simply because your whole damage is still tied purely on a Spell by Spell basis. It won't be as good, just won't be worthless either. People might actually just find a sweet spot for it.

    They want for have multiple buttons on PvE be something of PvE and the minimalistic button setting to be something that is PvP only. I'm ok with this.
    (1)

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