

I think BLM getting a raise will simply put RDM out of favor so I don't see it as a balance solution. Lore wise though, I don't see why you couldn't combine elements of necromancy to explain why you're helping bring someone back to life.
Last edited by NovaUltimatum; 12-15-2017 at 06:19 AM.
"I'm more powerful than I ever was, but it came with a price." ~ Lightning
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Because necromancy is not black magic or thaumaturgy, black magic destroys it doesn't create if it wasn't for the soulstone you would combust yourself.
If really ppl wants to make a raise-like spell you should look to the void-magic instead to have a better connection

Let's not start the Raise discussion in this thread, there's another thread for that. Feel free to peruse it at your leisure, and hopefully realize that perhaps Raise may not need to be what you think it has to be.
My point only is that yeah "don't shoot the messenger" is well-put. Players being jerks will generally happen, but yeah, while proving that you are worthy on the job is definitely a good idea, if you aren't even given the ability to do so, then there's an issue.


Why Bring the Black Mage when the Summoner does it all better and the Machinist is just as good with better party boosts?
because maximum in everything isn't the goal for everyone thats why. this is not about balance - this is about elite and casual and if casuals wanna raid with Blm (or another unlucky cls) they should get the chance to do so; and the chance is given by SE but not by our own community - this "why should someone take x over y" is a problem caused by players not by the devs. I know the least of you want to hear that but well.... there lies some truth in it no matter what you may say now.
sometimes self-reflection gonna hurt : /
When a game has an issue like this you have to either embrace it and work around it, or work on ways to prevent of it to happen. Simply ignoring it exists only hurts the game. So saying this problem shouldn't be taken care because it's not a dev induced problem isn't very good.
so you want the same hot fix smn got - and be blamed to be overpowered again just because the comm can't wait for a proper solution? well beeing up again would change the view right...? Smn is still fucking broken even though its the strongest dd atm. but top dps doesn't meant that all changes for us were good - infact most of them were bullshit and have a "lets please the com" or even "we don't know how to fix it" touch on it. If you want the same for Blm I won't discuss this any longer.... just tell me ^^When a game has an issue like this you have to either embrace it and work around it, or work on ways to prevent of it to happen. Simply ignoring it exists only hurts the game. So saying this problem shouldn't be taken care because it's not a dev induced problem isn't very good.
noone said they should ignore it but overrushing like they did with us is not the answer...
Last edited by Neela; 12-16-2017 at 02:10 AM.

Yep. Exactly.
I would extrapolate that further to say that I INSIST that all jobs require some small amount of party support/utility outside of "raw damage", even if it's something as small as a 180s recast party wide speed buff. (This is also why I would add a Raise option on the job that is balanced for the role, see also the other thread about BLM and Raising).
Read: Raw damage will NEVER outweigh well-synergized support, and if "META" is your concern, raw damage classes will never be in it. Unless the contribution from one single player can outweigh the buffed contribution from SEVEN OTHER PLAYERS, it will always be stronger to take classes with party support. Period.
Granted, BLM does not need to be "meta" to be satisfying, but it DOES need to live up to "strongest damage lowest support" if that is actually its intended niche, preferably through a raw damage boost, and in my opinion, some small movement help like guaranteed procs/instant cast options (Fire/Blizzard under Enhanced Enochian), and some small party utility like magic vuln up on Blizzard IV and the aforementioned speed buff. Also we should definitely still be spreading the word about sub-zero (Freeze buff suggestion) because that would be hawt asf (or cold, I suppose).
Last edited by Llugen; 12-15-2017 at 09:33 AM.


Personally i don't agree on the fact that act and fflogs are free of charge simply because they are messangers.
They are useful tools but brings some community problems so I think we should embrace that fact and cope with it instead of turning a blind eye.
That said I hope that since we have been hammering the same points over and over SE might give us what we ask
Also love the idea of fire/thunder ready since it would cut some RNG out of the job which is appreciated

Bringing suggestions I made in another thread:
All that said, back in the Black Mage Needs More Damage Thread, I was questioned about the buff to Scathe or rather, why buff it at all. My motivation is simple, it's there to be an absolute last resort if forced to move, such as during the Roulette Classical Elements in OS1, Briars in OS3, and other similar mobility intensive mechanics. By also extending the duration of Umbral Ice/Astral Fire, it'd also allow you to get to Foul as necessary without losing too much DPS.Some personal changes I'd suggest:
Fire IV and Blizzard IV potency changes from 260 -> 280-300 (Reasoning: Further damage is necessary for BLM to maintain its position as a good turret DPS without making it absolutely terrible as a result. Make moving less punishing versus what our current potential is.)
Foul Potency changes from 650 ->700800 (suggestion in other thread pointed out that 650 was rather weak for a powerful attack) (See above)
Scathe Potency changes from 100 -> 150-200. (Make this a viable, emergency mobility attack)
Enhanced Scathe Effect changes to "current duration of Astral Fire/Umbral Ice increases by 3s to a maximum of 13s." (Keeps Enochian while forced to move)
Manaward: Decrease cooldown from 120s to 60s (because we're the turret class, and beyond Scathe being a movement mitigation, this is a damage mitigation to accentuate turreting without being TOO durable).
I'd also suggest raising the chance of getting Thundercloud for Thunder III/Thunder IV to be 20%/10%, but I digress.
Last edited by EllieShadeflare; 12-15-2017 at 12:25 PM.
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