In a sense 4.1.8 was the best thing to happen for BLM players, since it is now super easy to gear a proper job...
In a sense 4.1.8 was the best thing to happen for BLM players, since it is now super easy to gear a proper job...
I wouldn't expect anything before 4.2 honestly. As others have said, it takes time to work out and test these things. I'd rather have a well thought out change to the class, than a bandaid fix. Even if it's just a potency increase, I'd rather they balance it properly, seeing how Se has a history of overshooting these things. Being op might be fun for a while, but the inevitable nerf after isn't.


Well this bloody situation is now making me boycott playing BLM until it is FIXED. I have had it with being removed from PF groups for Shinryu EX, let alone O4S groups simply cause I choose to play a BLM.
WoWs upcoming expansion actually makes me wanna return to give it another shot, even though I swore to never play WOW again due to how the Devs behaved, and how they messed up my favorite class there back in 2011. I gave WOW up for XIV in 2011, so in 2018, it looks like I'm giving up XIV for WOW :/
4.2, either needs to give BLM the love it deserves, or I am out which is a shame as XIV in itself is a great game, just ruined by class balance. Similar to how SW Battlefront 2 is a good game, just totally ruined by the lootbox progression system.


Not to be offensive but you would drop FFXIV because of the class balance for a game notorious for it's atrocious class balance?
And frankly let me say this, If you are dropped from any content below ultimate because you are a BLM either you are doing soemthing wrong or you are better off without that group altogether

Cant be dropped from content when they just exclude the job from pf.Not to be offensive but you would drop FFXIV because of the class balance for a game notorious for it's atrocious class balance?
And frankly let me say this, If you are dropped from any content below ultimate because you are a BLM either you are doing soemthing wrong or you are better off without that group altogether
@Altera
a bit overacting... isn't it? I share Remedis opinion. Also its just one of how many jobs? 10? 15? and there are crafter as well... blaming the devs for balancing issues in cls evolving is silly... have Brds quit the game in ARR? Whms in HW? Smns in SB?... reducing all worth of this game to only one job even if its your favorite one isn't accurate imo... better days will come even for Blms : o
Well to be honest, I'm SMN and I seriously considered dropping the game in SB on the week end it was available, out of disgust for the utter nerf they did before we hit 70. I spent 2 hours re arranging my hotbars on my 60 jobs, which was nice and fresh, then tried out what I dreaded : A12S dummy with the new SMN.@Altera
a bit overacting... isn't it? I share Remedis opinion. Also its just one of how many jobs? 10? 15? and there are crafter as well... blaming the devs for balancing issues in cls evolving is silly... have Brds quit the game in ARR? Whms in HW? Smns in SB?... reducing all worth of this game to only one job even if its your favorite one isn't accurate imo... better days will come even for Blms : o
Saw the lock outs, saw I was being 20% less effective on A12S dummy. Was really angry. Then Raubahn Ex and server crowd problems happen while am almost hitting the breaking point... So yeah I can totally understand that class efficiency can ruin your game experience.
When you spend so much time playing that gameplay is the focus of 90% of the time you spend and discovery+story is only 10%, gameplay design becomes your primary concern.
What we can't do is sugarcoat and try to find excuses for the devs, they are well paid for their job and what they have done to BLM is completely unacceptable, the job has 0 redeeming qualities and is bad for both progression and speed kills (worst dps on prog 2nd worst on speedkills) and since they have all the data to see this and decide to do nothing for so long they are completely at fault.
Is it enough to quit the game? Not for me at least, but I don't pay for Altera's sub so he/she have all the right in the world as a customer to quit/boycott when an obvious issue like this one is ignored for so long.
well I can feel ya since I started as smn in aar and main it until now - still not understandable that one drop the game cause of one cls if there are more than 10 others which are at least "okay" and playable, mmos are always evolving and devs always struggle in balancing but they always hear out the community as well - and if we are honest the FF-Crew even more than other companies - so all this "change that! or I quit" screams are a bit over the top... sure the devs have to know if the com is unsatisfied but if a 1-2 month balancing phase is to much for you to wait... maybe there are other games which please you more : /Well to be honest, I'm SMN and I seriously considered dropping the game in SB on the week end it was available, out of disgust for the utter nerf they did before we hit 70.
Saw the lock outs, saw I was being 20% less effective on A12S dummy. Was really angry. Then Raubahn Ex and server crowd problems happen while am almost hitting the breaking point... So yeah I can totally understand that class efficiency can ruin your game experience.
When you spend so much time playing that gameplay is the focus of 90% of the time you spend and discovery+story is only 10%, gameplay design becomes your primary concern.
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