Page 88 of 129 FirstFirst ... 38 78 86 87 88 89 90 98 ... LastLast
Results 871 to 880 of 1319

Thread: Black Mage

Hybrid View

  1. #1
    Player
    Solyra's Avatar
    Join Date
    Oct 2017
    Posts
    14
    Character
    Solyra Valaren
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bernkastelx View Post
    Apparently making more threads is the only way to get SE to realize "Hey maybe we should look into that." Mch is a perfect example of that. Too bad it still took them 2-3 months to actually buff mch correctly.
    Hopefully this'll at least be addressed in 4.2. I've been talking to some of the theorycrafters and they're suspecting T3 dot ticks in logs compared to the battle log/floating numbers are still a little wonky. Not enough to even come close to fixing the disparity, but it definitely doesn't help.
    (1)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    It's only on T3 or it's something that occurs with SMN dots too?
    (0)

  3. #3
    Player
    Tsunakiel's Avatar
    Join Date
    May 2016
    Posts
    5
    Character
    Tsuna Kiel
    World
    Moogle
    Main Class
    Black Mage Lv 80
    Good evening!

    Here is some things I thought to make Black mage more convenient while giving a purpose to some unused spells, note that it's not in most cases a potency gain, no F4/B4 back to 280 potency sorry. ^^
    • Either: Enochian should make Fire and Blizzard (tier 1) spells instant, making it less punishing than having to use Scathe, while still making it a DPS loss compare to F4/B4, allowing to refresh AF/UI as an emergency, if needed;
    • Or, make it so that Scathe refresh the current AF/UI and remove his mp cost, as currently Scathe is double punishing, with it's low potency, no refresh and screwing the fire rotation;
    • Flare could give a 10s buff allowing the next Freeze (which is currently useless) to be cast for no mana, and giving UI3, thus nullifying the reliance on Transpose in combat past level 50;
    • Blizzard 2 should be brought back to it's potency pre 2.1 (100, compared to 50) and be on the target instead of ourselves, making it still less potent than Fire 2, which is 120 potency (80*1.8*(2.5/3)) but giving an alternative to Thunder during UI, when ennemies are close to death;
    • Reduce the cooldown of Aetherial Manipulation from 30s to something like 20 or 15 seconds;
    • Thunder 3 dot should either last 30s, or the Thundercloud proc should be lengthen, or be stackable up to 2, 3 times;
    • Blizzard 4 should give a magic or fire vulnerability to the target, or umbral hearts should give a buff of some sort to the next spells to make them worth it in single target;
    • Blizzard 1 should have no mana cost while being in UI.

    There is probably a lot more to change, potency adjustments in general being beyond my own abilities, but those things would in my opinion help to not think that the job is playing against us.
    (4)
    Last edited by Tsunakiel; 12-09-2017 at 04:58 AM.

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tsunakiel View Post
    [list][*]Either: Enochian should make Fire and Blizzard (tier 1) spells instant, making it less punishing than having to use Scathe, while still making it a DPS loss compare to F4/B4, allowing to refresh AF/UI as an emergency, if needed;
    This would require at least a +1s on buff timers, but would be pretty cool regardless.
    (1)

  5. #5
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    1) either B4 or (T3 dots) give a magic vun on the target by 5-7% (making blm party desirable + slight dps increase)

    2) double the length you can hold thunder and fire procs (making blm a bit more mobile)

    3 let us stack / hold on to 2 procs each (making blm a bit more mobile + slight dps increase)

    4) and increase f4 and b4 back to the HW 280 potency (making blm nuke mages again, when stationary strong like blm should be)

    imo those 3-4 changes shouldnt be hard to apply and have been mentioned by the blm community multiple times
    ....

    BUT make enochian lose / death more punishing (so with all the mentioned "buffs", Blm will be strong/desirable again..., but as compensation, blm will get punished harder)

    ....

    if 4.2 does not bring anything like the mentioned buffs, I and at least 2 otber Blm mains I know are giving Blm up (Ill be going smn, .. but using obey with a ps4 pad is a pain..)
    (0)

  6. #6
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    are the japanese forums also comlaining about blm?... if not, doubt the devs will even think of giving blm any changes .. (blm has become a pain to play in endraids and cant ffing get in PFs.. and smn + obey is a pain on the pad <.<..., maybe need to stop FFXIV all together)
    (0)

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shiroe View Post
    are the japanese forums also comlaining about blm?... if not, doubt the devs will even think of giving blm any changes .. (blm has become a pain to play in endraids and cant ffing get in PFs.. and smn + obey is a pain on the pad <.<..., maybe need to stop FFXIV all together)
    I check that one day and they were discussion about rdm and blm need buff, but I dont think they spam multiple different tread talking about same subject than us. There is also devs response on blm colorblind issue so I think they read English forums as well.
    (0)

  8. #8
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I think we are old enough to drop this the devs listens only to the japanese forum act tbh
    (1)

  9. #9
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the colour blind issue was responded to quit fast, but the blm issue has been adressed to earlier in the forums but hasnt gotten any feedback from any side yet

    Quote Originally Posted by zuzu-bq View Post
    ..would be pretty cool regardless.
    agree, making f1/b1 instant under enochian could be cool and help for movement.. (just would hope we' d stop losing enochian when casting f1 under any ice astral)
    (0)
    Last edited by Shiroe; 12-09-2017 at 08:43 PM.

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Don't remember exactly how they answer to job problems in the forum, I do remember they usually announce things on Live letters which probably it's better considering they can address multiple problems in 1 go.
    Remember BLM problems are not just a problem of the job they are also a result of caster beign generally less optimal than everything else
    (3)

Page 88 of 129 FirstFirst ... 38 78 86 87 88 89 90 98 ... LastLast