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Thread: Black Mage

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  1. #1
    Player
    EllieShadeflare's Avatar
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    Sep 2016
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    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lunafreya View Post
    Anyone know the optimal blm set up this patch? Is it direct hit over crit or crit over direct hit? Any bis?

    Actually, as far as I can tell, the priority for Black Mage is Crit>Spell Speed>Direct Hit>Determination.

    Most classes want Direct Hit to grant them a pretty solid and reliable extra boost of damage, but Black Mage already has the damage necessary, through sheer potency and ability to spam said potency. What they want is Crit, because not only does it raise the chances of getting a crit (which when paired with a Scholar, Dragoon, Bard and/or an Astrologian with Spear, gets kinda ridiculous) but it also increases the power of the crit. This is also part of the reason why Samurai wants it as well.

    Also, due to Black Mage having slower casts than Summoner and Red Mage... and also having a much higher reliance on Thunder, whether as a DoT, or its power as a burst.

    http://ffxiv.ariyala.com/13JKR is the set I was suggested for Black Mage*, to maximize its damage and therefore your contribution (since BLM is a pure DPS). To summarize its stats,

    Direct Hit: 1239. Crit: 1758. Determination: 785. Spell Speed: 1687*

    *Note: This was made before the existence of the Ultimate Bahamut Weapons, but the rule is to put an extra SpS on it. Because you want your Fire IVs to not exceed 2.6s. Any slower it becomes more and more difficult to cast more than your allotted 3x per Fire cast, and may make the 4+4 Fire IV opener impossible.
    (0)

  2. #2
    Player
    Lunafreya's Avatar
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    Jan 2016
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    Ul'dah
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    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    Actually, as far as I can tell, the priority for Black Mage is Crit>Spell Speed>Direct Hit>Determination.

    Most classes want Direct Hit to grant them a pretty solid and reliable extra boost of damage, but Black Mage already has the damage necessary, through sheer potency and ability to spam said potency.

    http://ffxiv.ariyala.com/13JKR is the set I was suggested for Black Mage*, to maximize its damage and therefore your contribution (since BLM is a pure DPS). To summarize its stats,
    Thanks so much for this!
    (0)

  3. #3
    Player
    Solyra's Avatar
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    Oct 2017
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    Character
    Solyra Valaren
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lunafreya View Post
    Thanks so much for this!
    Here is another gear set that I have been using. This acheives the 1917 breakpoint for 2.8s casts which allows you to go pretty fast. In general all stats are about as effective on BLM as any other stats. As long as you're melding dhit/crit/det 6's you should be fine. You will see more gains from practicing your rotation and learning fights than you will with suboptimal gear.
    (2)

  4. #4
    Player
    EllieShadeflare's Avatar
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    Sep 2016
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    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Solyra View Post
    Here is another gear set that I have been using. This acheives the 1917 breakpoint for 2.8s casts which allows you to go pretty fast. In general all stats are about as effective on BLM as any other stats. As long as you're melding dhit/crit/det 6's you should be fine. You will see more gains from practicing your rotation and learning fights than you will with suboptimal gear.
    BLM's casts no longer exceeds 2.8s so, 1917 would actually put you closer to 2.6s.
    (0)

  5. #5
    Player
    Sylvain's Avatar
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    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    What's the difference between no spell speed materia and full ss on the cast time of fire IV? It doesn't seem the reduce our casting speed that much
    (0)

  6. #6
    Player
    Shiroe's Avatar
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    Apr 2014
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    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    can not believe crtit> before direct hit... and especially NOT before ss.., unless you overreach ss and you dont get foul in time...

    a general (big) ss boost would be nice for blm to "fast fix" its damage issue atm, also making blm a tick more mobile with fast casts,... but ofc foul would need an adjustment (like 25 sec instead of 30), so it would be up again by the time were back in ice with a big ss boost..
    (2)

  7. #7
    Player
    Lelila38's Avatar
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    Aug 2013
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    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Crit was nerfed, you need insane amounts to get anything from it, even if you go full crit you can't get even close.
    Blm gears Ss > Dh > Det > Crit
    Effectively you meld mainly Ss and Dh, one slot you can put up det.
    At least it was this way at the start of 4.0, please correct me if they changed it since then and made crit useful again.
    (1)

  8. #8
    Player
    Nemekh's Avatar
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    Mar 2017
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    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lelila38 View Post
    Crit was nerfed, you need insane amounts to get anything from it, even if you go full crit you can't get even close.
    Blm gears Ss > Dh > Det > Crit
    Effectively you meld mainly Ss and Dh, one slot you can put up det.
    At least it was this way at the start of 4.0, please correct me if they changed it since then and made crit useful again.
    Crit has never not been useful in 4.x. All they did in Stormblood was reduce the Crit Damage multiplier from 1.450 to 1.400 most likely because of how it interacts with Direct Hit and stopping it from spiraling too far out of control. The Crit Rate% function and how the Crit Damage multiplier scales has not changed at all.
    (0)

  9. #9
    Player
    Lelila38's Avatar
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    Aug 2013
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    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nemekh View Post
    Crit has never not been useful in 4.x. All they did in Stormblood was reduce the Crit Damage multiplier from 1.450 to 1.400 most likely because of how it interacts with Direct Hit and stopping it from spiraling too far out of control. The Crit Rate% function and how the Crit Damage multiplier scales has not changed at all.
    I have read multiple threads where people did the maths saying you need close to 3k crit to get any benefit, aka more than a 1% increase. Can you show me numbers for what you claim?

    Edit: found some of the links, are those numbers not accurate anymore?
    https://www.reddit.com/r/ffxiv/comme...tats_compared/
    https://www.reddit.com/r/ffxiv/comme...o_stat_values/
    (0)
    Last edited by Lelila38; 11-07-2017 at 01:50 AM.

  10. #10
    Player
    Nemekh's Avatar
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    Mar 2017
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    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    I wouldn't use any of omono's threads as a source reference, however, as one of the people that worked on all the substat formulae and spent all the hours parsing Direct Hit to begin with, many of my replies should be in both of those - especially as one is Gouka's thread. (my reddit handle is also Nemekh)

    My source spreadsheet with substat formulae as we know them is here.

    As for worth of substats and what to use when - that gets tricky to answer because of tier math (substats are step functions because they are integer math based). You can't just do relative point increases because not all steps are equal in point total. So what we end up doing is working towards what calculates the highest expected damage potential.
    (3)
    Last edited by Nemekh; 11-07-2017 at 02:26 AM.

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