The thing is, if there's no War, Sam still has a way to increase their own dps by means of the slashing debuff. In fact all dps have a way to increase their own damage.
The only class that can't increase their own dps, not even by putting a debuff on the boss, is Blm.


During high end play atm having no WAR is very unlikely it's even less unlikely the absence of a NIN, the only slashing that cannot apply the weakness are DRK and PLD
@Illyria
Till we know more it's very hard to make guess, realistically speaking the balance of the game is not as wonky as ppl makes it to be, aside the obvious SMN ofc, that said it's better if we keep our eyes open for this thing just to at least know what it is
Last edited by Remedi; 11-02-2017 at 03:08 AM.

If by "increase their own dps" via a debuff = constantly doing more damage on your skills/spells than their shown potency, BLM does have it in the form of Eno and AF, it's just not a debuff on the target and doesn't affect anyone else. BRD/MCH had it worse in this regard as their legit "constant dps increase debuff" is gated by the present of DRG.
Just like the others' comment on WAR/SAM, a BLM has to play really bad for this "dps increasing buff" to fall off, so the point is moot.
However the idea of B4 doing a magic damage debuff on target is superb imo, that and the idea of allow casts while moving (with a penalty), would make BLM alot more friendly.
Last edited by Snowelfie; 11-02-2017 at 06:19 AM.



I feel like Eno and Af aren't the same as the kind of damage modifier that we lost from raging strikes, though. Losing RS is what feels wrong with BLM right now, nothing to bridge the gap that left behind. It means we don't even have a bursty window to line up with everyone else. We're totally isolated from the workings of the rest of the group. That and a number of small nitpicky things. It's impossible to use half of BLMs kit without first using Eno and being in Af so it doesn't feel quite as "additive" as say SMN or RDM popping Embolden and Devotion, if that makes sense?
Last edited by OgruMogru; 11-02-2017 at 07:21 AM.


Heh, wouldn't that be something, if F4 could push you into AF4 with the benefit of another 20% damage, but only for like 3 seconds.I feel like Eno and Af aren't the same as the kind of damage modifier that we lost from raging strikes, though. Losing RS is what feels wrong with BLM right now, nothing to bridge the gap that left behind. It means we don't even have a bursty window to line up with everyone else. We're totally isolated from the workings of the rest of the group. That and a number of small nitpicky things. It's impossible to use half of BLMs kit without first using Eno and being in Af so it doesn't feel quite as "additive" as say SMN or RDM popping Embolden and Devotion, if that makes sense?
A huge boost in damage if we can turret, but effectively non-existent if we're caught with our casts down.



Something along these lines could be great in conjunction with a few small tweaks to AM and transpose cooldowns. I've been thinking about how nice it would be if Foul was able to grant 3 stacks of whatever AF/UI stance you're currently in. That way even if we transpose into U/I we don't have to either eat the slower cast time or blow swiftcast. It means if we get wonky Foul timings we can afford to use it during an AF cycle. I can dream, right??

I think getting a cooldown akin to raging strikes would be a good start. Also giving back the 20 potency they took from BlizzardIV and FireIV for god knows what reason to begin with.I feel like Eno and Af aren't the same as the kind of damage modifier that we lost from raging strikes, though. Losing RS is what feels wrong with BLM right now, nothing to bridge the gap that left behind. It means we don't even have a bursty window to line up with everyone else. We're totally isolated from the workings of the rest of the group. That and a number of small nitpicky things. It's impossible to use half of BLMs kit without first using Eno and being in Af so it doesn't feel quite as "additive" as say SMN or RDM popping Embolden and Devotion, if that makes sense?

I actually like that Flare isn’t weaker than any other at-will spell in terms of Potency so I’d prefer that BLM gets a damage boost by some other means.


The problem of job popularity comes also when some weaknesses gets pushed to the extreme so that they become meme levels.
RDM resses are near that because deltascape was relatively easy and forgiving, but when failing mechanics instant wipes your party that is a moot point and you are essentially left with a worse version of SMN.
As for BLM, aying that we are at the worst in the movement department is factually wrong as our movements tools pool has really increased with SB and 4.1 did fix surecast which honestly was a much bigger fix for us that the other casters.
Anyway I found unlikely that they are gonna add new skills mid expansions, so I'd say that we should work with what we have and build on it.
The B4 adding a magical weakness for example, a duration of 30 secs on our procs, which in turn would allow us to better play on movements fights, are probably things that SE would add rather easily.
Maybe making so that scathe can trigger both thundercloud and firestarter could help too
what do you think of this guys? modified freeze to have the additional effect of what wildfire does, storing 25% dmg and detonate at the end. And also give freeze a cd timer so that it cant be reused constantly.
or just make freeze have magic weakness debuff.
just tossing up ideas to bettet use the skills we barely use
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