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Thread: Black Mage

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  1. #1
    Player
    BlackcatChen's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Blackcat Ofillomen
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    >you do make the best mana battery for everyone else....

    You cannot do it on demand and not lose anything, it must be done in umbral ice. If not done under a thundercloud proc, you will also clip. When comparing casters to double ranged, Refresh has no downsides whatsoever, and has double the effectiveness.

    >also you are usually 2nd or 3rd on the DPS charts for raids and stuff according to FFLogs, so much for lackluster damage....

    Try thinking about raid dps contribution, not personal damage. BLM is close to the bottom (same with SAM). Things look quite different once you start taking into account that BLM has no raid damage buffs.
    (27)

  2. #2
    Player
    chocopoko's Avatar
    Join Date
    Dec 2016
    Location
    started in Limsa but my heart is in Gridania
    Posts
    29
    Character
    Olaf Falsen
    World
    Atomos
    Main Class
    Dark Knight Lv 70
    this makes me want to have a buff on my BLM (only unlockable when doing savage/extreme). "due to the nature of battle, Shantotto imbues you with a passive ability called Foul Divide. It lets you rack up Foul charges up to 4 to help decimate your enemies."
    (0)

  3. #3
    Player
    Miunih's Avatar
    Join Date
    Apr 2012
    Posts
    45
    Character
    Miunih Evans
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Blm, the whm of casters.. if rdm was a second healer..

    Wait a second...
    (6)
    Lalafell for life! o.o/

  4. #4
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Start of the patch cycle the rotation felt clunky, now with almost 2k Ss it finally feels good. Still it's disheartening to look at all the effort we Blm put into our class (very punishing, have to know fights very closely,...) and compare to other classes that bring more utility, decent dps and press pretty much 5 buttons to do it.
    Also we have zero synergy with the team. There's nothing left that buffs magical dps, but there are several buffs for physical dps, feels unfair.
    (4)

  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Uhmmmm. Do not forget that fflogs underestimate thunder's damage, so blm's dps is actually much closer to sam's than many people think. I wouldn't call blm damage "lackluster".

    I won't argue against the other points, but blm and sam were designed to be the selfish dps with little utility. If SE were to give BLM some sort of utility, they should heavily nerf its damage.
    (1)

  6. #6
    Player
    BlackcatChen's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Blackcat Ofillomen
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lastelli View Post
    Uhmmmm. Do not forget that fflogs underestimate thunder's damage, so blm's dps is actually much closer to sam's than many people think. I wouldn't call blm damage "lackluster".

    I won't argue against the other points, but blm and sam were designed to be the selfish dps with little utility. If SE were to give BLM some sort of utility, they should heavily nerf its damage.
    Before saying this, I suggest going up to a Striking Dummy, place Thunder III on it, and watch its ticks carefully on the floating text. You'll notice something interesting that you did not know before posting this. You are actually overestimating Thunder's DoT.

    Also, other way around. They're way too close in personal damage right now to classes that DO provide raid damage buffs in its same slot. Namely MCH and SMN. BLM and SAM need vastly more personal DPS than they have now if they are to stay as "selfish dps with little utility".
    (21)

  7. #7
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by BlackcatChen View Post
    Before saying this, I suggest going up to a Striking Dummy, place Thunder III on it, and watch its ticks carefully on the floating text. You'll notice something interesting that you did not know before posting this. You are actually overestimating Thunder's DoT.
    You mean that act overestimates thunder's dot? I was aware of that, but iirc that's why after you upload logs to fflogs blm's dps is usually 200-300 points lower than what you could see on act. However, it would seem that fflogs severely underestimates thunder's damage because it doesn't consider the enochian 5% buff, but I might be wrong of course.

    I agree, however, that sam and blm dps is too close to other jobs' that also provide rDPS utility. They should have nerfed brd instead of buffing mch. And they're clearly making a huge mistake with 4.1 drg and mch buff.
    (0)
    Last edited by Lastelli; 10-03-2017 at 01:30 AM.

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    712
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I will say on point 2, the power creep of Ranged Physical doesn't just impact Black Mage, it's a persistent problem that impacts not only all casters but the melee as well since every buff to a Ranged Physical is also a buff to Dragoon's Disembowel. Since Ninja is still the most valuable job in the game since it was implemented in ARR due to aggro shenanigans and Trick Attack, this basically creates a hard lock on DRG/NIN and keeps a stigma towards MNK/SAM since they're the lesser melee (unless you go Triple Melee, which comes with its own issues).

    The devs really either need to kill Disembowel or actually start nerfing whichever is stronger between Bard/Machinist rather than constantly buffing the weaker one until they're both doing damage on par with jobs that offer less support, because honestly I'm sick of the comp eternally getting locked into NIN/DRG/BRD/MCH.
    (15)
    Last edited by SpeckledBurd; 10-03-2017 at 01:26 AM.

  9. #9
    Player
    Sfia's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Sfia Pirion
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I will say on point 2, the power creep of Ranged Physical doesn't just impact Black Mage, it impacts all casters and by extension of making Dragoon's Disembowel obscenely overpowered, the melee as well. Since Ninja is still the most valuable job in the game since it was implemented in ARR, this basically creates a hard lock on DRG/NIN and keeps a stigma towards MNK/SAM since they're the lesser melee (unless you go Triple Melee, which comes with its own issues).

    The devs really either need to kill Disembowel or actually start nerfing whichever is stronger between Bard/Machinist, because honestly I'm sick of the comp eternally getting locked into NIN/DRG/BRD/MCH.
    Absolutely correct, I didn't want to delve too much into the larger issues of job balance and rather attack what was specific to BLM right now. But this issue for BLM is pretty much shared with many others.
    (4)

  10. #10
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Checking some info blm is doing about 200 more than smn atm. After those buffs hit live smn is going to be doing more or very close to blm and they are going to be offering raid buffs. Doesn't make sense to not buff blm.
    (6)

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