increasing the blm dps by 5-7%, and the party magical dps by 2.5-3% (unless another blm are in the party, other blm only buffs himself 5-7% if he uses T3, but does not get buff from other blm)

If they're going to do a magic vuln up for BLM it should most definitely be on Blizzard IV
Also, for the record, Melee AND ranged DPS don't have Raise, so your point is moot. PLD should get one too, though.
180s recast would NOT be "garbage", you could raise a dead healer, which is significantly better than wiping in a light party and helpful in a full party, so... good work thinking that one through
The proposed Convergence sounds like a LOT of work to implement, which is fine, but that's not something they could do in 4.11, that would have to be for 5.0. Increasing/decreasing timers, potencies, or light re-scripting, on the other hand, is very doable.
@MidnightTundra: I'm confused by your response. If I'm full 340 on SMN but with susano book, then I'm full 340 on BLM too, but with Genji staff. That's the point of my statement; I was much more easily able to be much stronger on SMN even with sub-optimal stats than on BLM. This is a problem.
Gonna say it one more time for dramatic effect: No matter how much they buff any class's pure damage, classes with strong utility (see also: damage) will be favored for party play because that is what they are designed for. Unless BLM is able to do absurdly higher numbers than the contenders, IT WILL STILL BE MORE EFFICIENT TO TAKE THE CONTENDERS.
Last edited by Llugen; 10-12-2017 at 11:14 PM.
so you want a 7%+3%+maybe con 10%, devotion 2% and TA 10% to make Blm superior? ^^'
devo, con & trickattack already push Blm - why should Blm get a selfbuff while all other utility are partywide?

A Magic Vuln would be a decent compromise at utility/selfishness, because healers and paladins and other magic damage (Raiton) would still benefit. Furthermore, having it apply from Blizzard IV especially would increase incentive to use it as intended no matter other procs/timings. This can also be a detriment if you get a bunch of lucky procs and the timer on it runs out, depending on the duration they would decide to give it.
The minor issue with this is that it unbalances Garuda even further, which she's already pretty much ignored in favor of sicfrit. RIP
Last edited by Llugen; 10-12-2017 at 11:12 PM.


I think a fix could be ruin mastery proccing only from burning strike/wind blade (at a higher % ofc) and making radiant shield proc only from melee strikes but dunno if that'll be enoughA Magic Vuln would be a decent compromise at utility/selfishness, because healers and paladins and other magic damage (Raiton) would still benefit. Furthermore, having it apply from Blizzard IV especially would increase incentive to use it as intended no matter other procs/timings. This can also be a detriment if you get a bunch of lucky procs and the timer on it runs out, depending on the duration they would decide to give it.
The minor issue with this is that it unbalances Garuda even further, which she's already pretty much ignored in favor of sicfrit. RIP

Currently my SMN friends and I are working on the math/the rotation to cycle between both ifrit and garuda to utilize both, especially since there is no longer any MP dump and resummoning costs almost nothing. But I digress.
I mentioned before that flat potency changes are not only boring, but potentially breaking. without careful thought. A magic vuln could hurt the class as much as it helps, if not done carefully (different timings with procs and such). Another thing I'd like to see is a BLM "meditate" like SAM's but it just holds astral/umbral at 13s and lets the polyglot timer continue ticking.


Time to nerf bio3 and miasma3 and make the dot 40 potency again, I suppose...
https://www.fflogs.com/statistics/17...t=2&dataset=95
This graph is a bit misleading, though. "All Bosses" statistic is bad because of Halicarnassus padding and because the logs take Radiant on SMN's own damage. Also might be too soon to pull out statistics becaaaaaaause. SMN is still not popular among speedrunning groups since most of them don't have the MCH with a caster geared. So the tendency is SMN's damage to get even higher on orange percentiles later on.
Still, SMN is too strong regardless. It's not even that to be fair, it's mostly SE afraid of giving damage to "damage only" jobs.
Last edited by zuzu-bq; 10-13-2017 at 12:31 AM.
I called it, but this is pretty absurd actually. Guess we're actually back to the status quo that is 3.2
What a game
are serious to point on a statistic after 1,5 day?...
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