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Thread: Black Mage

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  1. #1
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Neela View Post
    what do you want them to do exactly? RDM is mobile by his dualcasts, Smn by aetherskills, dots & egi - but what do u expect SE to do with BLM? There aren't that much possibilities to buff the Blm aside in turning up his raw power... if you make him kinda mobile how would you do that?... its not that he would lockout both of the other caster (again...). : /
    me want MOAR RAW POWER! Some already explained the reason why better than I would.
    (0)
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  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Everyone needs to stop using the excuses "it can clear the content" and "the majority does fine" and "the meta doesn't matter" in this thread immediately.

    These excuses might be true, but it does not change the issue that SE's logic of "raw damage is the class's utility" is not only of poor quality (parties will always favor getting utility over a class that is selfish), but just plain WRONG when you consider that a summoner can do MORE raw damage AND has more utility.

    There is no argument to this. Classes are to be balanced at their maximum potential, not "average player skill."
    (14)
    Last edited by Llugen; 10-10-2017 at 02:23 AM.

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Scath could get a rework with an added effect.
    "increase the damage of your next fire or ice spell by 50% and increase AF/UI duratio' by 6sec"
    This would garantee BLM some dps while moving without actually changing the rotation.
    It would also raise the dps floor by making AF easier to keep up when u move.

    Also, while this would be more qol change, I would love if SE could fuse the two ley line skills as well as fIV and iceIV
    (0)

  4. #4
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I wrote a thread a while back of proposed changes that would be more intricate than flat potency increases, here are some of the highlights:

    convert changed to "indulge", 60 second recast, no HP reduction
    thundercloud is additive to the current dot up to 60 seconds rather than refreshes timer
    thundercloud/firestarter procs have 30 second duration to match SMN/RDM's proc duration
    Thunder III timer increased to 27 or even 30 seconds and Thunder increased to 24
    Umbral hearts give +5% damage on the spell that uses the heart
    Fire used with an umbral heart is instant cast guaranteed, or guarantees a firestarter proc
    reduce aetherial manipulation recast to 15s

    Some other interesting suggestions to consider:
    give BLM no MP 180s recast raise off-gcd (shut up about the lore, it's the only DoM class that doesn't have a raise, and that's shitty)
    give BLM 180s recast skill that expands ley lines and lets it be used by the whole party (again, raw damage will never ever be stronger than party utility)
    allow option to firestart Fire IV or Fire III, alternatively, any time a firestarter III is used, the next fire IV costs zero MP and is instant cast
    Thundercloud proc adds 5 seconds to the Polyglot timer
    (3)
    Last edited by Llugen; 10-10-2017 at 01:59 AM.

  5. #5
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Yeah, it's not fun to be a raw damage job while other jobs can just do more than you.

    Scathe could yes get a rework but the main issue it doesn't get used is its MP cost which makes you lose a whole Fire IV when cast in Astral Fire. So that kind of rework won't do, you're gaining 50% at the cost of a whole fire spell.

    Giving raise doesn't solve BLM's issues. It already does more than RDM in terms of raid DPS but if you're replacing your RDM for raid damage you'll just pick SMN or MCH because they're too much better. Just raising Black Mage's damage to those two and making it even bigger would do it. I don't want the job to be overpowered, I just want it to be good enough so people stop not wanting to play with someone because they are a BLM. And that issue is not for BLM alone.

    As for Umbral Hearts, yes it needs a massive reworkd. The resource just straight sucks and the biggest reasons we use that is because MP ticks are not reliable and Foul takes too long to charge for a no UH rotation. All UH offers is a tighter timing to refresh Astral Fire and a bandaid to our new mechanic. And yeah, I've been talking to some BLM friends on Discord and we prettu much realized either a raw damage buff per heart spent (something like ammo) or making a Fire in it proc Firestarter would probably be the best non gamebreaking solutions. Another issue is also how arbitrary Convert is on the amount of MP you give. Your spells cost 1200 so multiples of that number should be the amount that Convert give us just like DRK skills do and not a weird random 4644 just because that is 20% of our MP pool.

    Umbral Hearts is a weird mechanic that rewards you so little and honestly, before you get Foul it doesn't even reward you with two full Fire IVs because MP ticks can screw you over. It just feels Hearts are here to patch up the rotation to fit our only real new Spell because MP ticks wouldn't let it happen. Making all Spells cost 0 on Umbral Ice would be one of the solutions while making Scathe viable since you actually have MP to Scathe at least once on AF if you went inside it with near full MP. Forcing MP ticks to happen is also not a bad solution. Being tied to MP ticks always been caused BLM issues and if they removed the ricking down from DRK why can't they give up a form to avoid the ticking up.
    (1)

  6. #6
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I suggested that umbral ice just immediately give you back MP in full over relying on server ticks wayyyy back in 2.0. Not only would this make the class much less annoying to play for having to deal with server ticks, it would make spell speed that much more valuable because you don't have to have a potential loss on a late tick.
    (5)

  7. #7
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    BLM needs some kind of bonus that accumulates or fires off each time you spend any number of umbral hearts, so that it’s
    both worth it to use B4 every rotation on single targets and worth it to cast F2 twice before Flare on grouped targets.

    It could be an accumulating buff to personal damage or a penalty to the target’s magic resistance or even “free” seconds of Foul charge time so that Foul benefits more from spellspeed, I dunno. But Blizzard 4 is currently the most glaring weakness in BLM design.

    Oh yeah, and I want UI options to put Leylines/Between the Lines on one button, and Enochian/Fire4/Blizzard4 on another single button.
    (4)

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ferrinus View Post
    BLM needs some kind of bonus that accumulates or fires off each time you spend any number of umbral hearts, so that it’s
    both worth it to use B4 every rotation on single targets and worth it to cast F2 twice before Flare on grouped targets.

    It could be an accumulating buff to personal damage or a penalty to the target’s magic resistance or even “free” seconds of Foul charge time so that Foul benefits more from spellspeed, I dunno. But Blizzard 4 is currently the most glaring weakness in BLM design.

    Oh yeah, and I want UI options to put Leylines/Between the Lines on one button, and Enochian/Fire4/Blizzard4 on another single button.
    You and I talked this over in the other 4.0 thread where I qq'd over BLM sucking, but I'd also like a new form of Raging Strikes tbh.
    Like a new ogcd with a 120s cd that gives me 20% extra damage over 20s or something like that. I miss aligning openers like I did on Midas/Creator

    I also may be the only one, but Eno+F4+B4 in the same button messes my brain up. I hate it in pvp.
    I have one bar for ogcd buffs, on for astral spells and one for umbral spells.
    Seeing a F4 in the umbral bar or eno in the astral bar is so... disconcerting.
    (2)

  9. #9
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    In all fairness the "IV spells and enochian" in one button can create issues with latency. BLM already has fewer buttons than other jobs, I don't see a reason for that to happen. It is like this on PvP because they tried to reduce buttons to a minimum. As for LL becomes BtL, while it would be cool there isn't much reason for it either except for a mild QoL and can also create latency issues.

    On top of that, almost everyone agrees new Blizzard IV sucks and Umbral Hearts are a bad mechanic. Making Polyglot sacale with SpS would also be great, at some point in gearing we'll need a sweet SpS spot instead of simply stacking it if nothing about MP ticks and Polyglot changes.

    About Raging Strikes: one more oGCD to clip wouldn't be much fun, we already have the role skills to use that are a pain sometimes. I'd rather like passive Enochian buff or just plain more potency on spells. Plus, more buffs to juggle increase damage disparity between players and SE doesn't want that so they might simply not do it because of that.
    (2)
    Last edited by zuzu-bq; 10-10-2017 at 08:21 AM.

  10. #10
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by zuzu-bq View Post
    snip
    Clipping ogcds isn't an issue with Triple if they have longer cds (60/90/120s).
    Clipping is only an issue on Manashift/Manaward because they may not align with Triple/procs.
    In fact, Manashift will only align with procs because you do it after getting the first UI tick, and optimally you never Triple there (Triple is best used on F4 for maximum dps gains).
    (1)

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