Far from my intention of saying otherwise


Far from my intention of saying otherwise

Conclusively, we're overdue for an "overpowered" patch like SMN is in right now, where they should just overbuff it so we can "have our glory" (also like PLD in 4.0 proper). *laughs in explosions*


Well it's possible they are shortening our cast timers, surely none of the T3 or B4 things we proposed were discerned from the vid, maybe procs are OGCD now as some says who knows
In fact: speaking of any BLM issues atm is not very useful till they show us their intention hence why I wanted to draw attention to Drain and Break role actions.
Not exactly impeding problems but you know making them better
At least Drain since it would be the only way to sustain ourselves hence why I proposed a Bloodbath that works on magic dmg

I mean in my opinion it never hurts to make suggestions. Worst case scenario they are ignored, but even if they are read and considered and ultimately NOT implemented, any idea can spark another idea that then gets implemented or reimagined. This is how brainstorming works~
I really just wish they weren't so tight-lipped about their adjustments until the last minute. Remember just how much backlash there was about the Lily system for WHM? It saved a lot of headache in the end, even though it was.... definitely heated....
I just wish they would release patch notes earlier and allow us to give surface thoughts feedback sooner so that we didn't have to wait another month (or up to 8 months) if something is absurdly wrong.
Last edited by Llugen; 12-24-2017 at 07:12 AM.


They are tight-lipped because we as a community do not take things lightly and become histerical everytime we don't get the cookies we want

I mean, you're not wrong with the whole becoming hysterical thing, but pre-emptive feedback and implications are a consideration for balance, certainly. Everyone wants to advocate for their main job, hopefully not to the point of "ridiculousness".
We hashed this out a long time ago, maybe even months at this point, but while the developers obviously know their game well and do testing, the players who play the game day in and day out and theorycraft and are highly skilled/efficient at calculating/"feeling" out the jobs can tell them indispensable information about the game. Working together is how we achieve solid class balance, just like yoship said in the anniversary event vision a few years back.


Honestly they only need a direct contact with few ppl that can thoerycraft, forums are not a great place for feedback because of how varied visions of the game are not to mention the fact that on average ppl are not objective enough to discuss balance.
Class balance in reality is a place where the quality is more important than the quantity at least in my opinion
The fact that they had the SB prewiew of the content before exp release, might be a sign of them taking this approach since not just famous streamers were invited but also some good players, however taking NDA is still a risk, it would be better for them to simply hire good players problem is they have the japanese language barrier that is really clogging many wheels of the game.
Talking about the primary might be extremely unfruitful until we get a base to which discuss, since what we have now we can consider them to be outdated datas
That aside we can now focus on the secondary skills of the job and the role actions.
As I said we could change drain to Blood magic (EX passive of the Emperor from FF2 in DIssidia games) which converts magical damage done to health
I think this is the only way to make drain meaningful because I think SE doesn't want to make it stronger than Ruin the only other alternative would be making drain heal for 3x times the dmg done (which incidentally might make it balanced across the 3 jobs in comparison to Blood magic which would be less powerful on SMN because much of their dmg comes off dots and pets)

I mean, I see no need for drain to me "meaningful" outside of soloing with your chocobo for an extra blip if you need it. The point of the role system is to be situational and take what you need when you need it, and it feels like it works just fine, albeit not very strong.
Wouldn't be surprised if we see a use for break in the next tier with heavy on a mob. Erase definitely needs looked at, though (and crutch, but that's melee).


The problem is that drain is essentially a deaweight that could be filled by something else, there's no situation for you to take it ever and the problem is we already have more useless skills compared to other roles.
Even Break is not that great especially when you compare it to Blizzard 1 of pre SB which was stronger, though I agree that they could make a mechanic needs it, though in that case I would prefer it to be instant.
Edit: Frankly they could've just gave the aoe bind skill to the role action since they think that all casters need an aoe bind (that no1 will use) instead of creating a whole new skills for RDM
edit: BTW I think that Mana shift should be looked at too since when you compare it to refresh........I mean come on.....
Last edited by Remedi; 12-25-2017 at 03:12 AM.


Incidentally I remembered that in Halatali there's the mammet that gives an AOE manawall.
Since the skill is in the game datas they could give us Manawall back, adjusting it to work will both magical and physical dmg and whatnot.
I mean it's no DMG buff but it's something (which depending the content can be considered good or not)
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