Introduction
While the current Discipline of the Land activities are enjoyable, it feels like they are missing something. I understand it is not the goal anymore to make the Discipline of the Land and Hand viable disciplines to experience world's story, however they are still very important Disciplines for the economy of Eorzea and offer a refreshing change of pace for the casual adventurer.
The reform of the Discipline of the Land I am proposing aims to bring more depth and freedom to the current Discipline of the Land activities and introduce a few more activities as well. Furthermore, my reform aims to make us of the action bar for the gathering activities, with a complete set of 15 actions and 10 traits (+10 cross-class actions).
Another important change in my Discipline of the Land reform is the change of locations where gathering activities can be performed. Instead of being limited to gathering nodes (indicated with lights and sparkles), all gathering activities can be performed near any appropriate game resource (tree, pond, cave wall, etc). The gathering nodes will change function to being gathering locations holding rare items.
As a general rule, actions performed outside gathering activities will require MP to be performed and/or be restricted with a timer; actions performed during gathering activities will require TP and be restricted to a single use per gathering. TP is earned by performing standard actions during gathering.
Gathering locations
Normal resources of Eorzea
Gathering activities performed at normal resources of Eorzea are rewarded with common items of the proper type. It is possible to acquire HQ items but at a lower rate.
For the botanist, these normal resources are trees, herbs and plants in general.
For the miner, these normal resources are cave walls, cliff sides and rocky materials in general.
For the fisherman, these normal resources are oceans, rivers, ponds and other bodies of water in general.
*In order to limit the possible locations of mining activities, it is possible to introduce ore veins or exposed ores. (see picture below)
http://i.imgur.com/GIlGR.jpg
Sparkling resources of Eorzea
Sparkling elements of Eorzea are what we are used to, they are normal resources with sparkling lights on them. The sparkling resources appear in rarely and require the assistance of Discipline of the Land special activity to increase their occurrence.
Gathering activities performed at sparkling resources of Eorzea are rewarded with rare items of the proper type. It is possible to acquire HQ items but at a lower rate.
Another possibility of the sparkling resources, instead of yielding rare items, they could only yield HQ items both common and rare. While normal resources would yield only normal common and normal rare items.
Gathering activities
Botanist
Logging
Logging is performed on any tree of the proper size with the hatchet.
At the beginning of the logging activity, 3 to 5 items are hidden at different locations in the notch bar. The notch bar starts with the pointer in the middle and is always displayed.
Here is the notch bar, it increases or decreases according to the result of the chop action:
The chop action has a cursor that oscillate up and down. Here is the chop action with the stamina bar (remainder bar), colours were added for better clarity with my explanations:
When the cursor of the chop action stops in the green area, the notch bar's pointer stays at the same level and a successful hit is counted at that location on the notch bar (if an item is present at that level).
Stamina is depleted from the stamina bar.
When the cursor of the chop action stops in the blue or orange area, the notch bar's pointer move up or down accordingly and a successful hit is counted at that NEW level on the notch bar (if an item is present at that NEW level).
Stamina is depleted from the stamina bar.
The more in the blue or orange the cursor of the chop action is, the more the notch bar's pointer move up or down.
If no item is present at the level of a hit on the notch bar, not successful hit is counted toward any item and stamina is depleted anyway.
When enough successful hit are accumulated on an item of the notch bar, the player is rewarded with that item. The gathering activity then cease or continue for the remaining items (this is left at the discretion of the developers).
When the stamina bar reaches 0, the gathering activity ceases.
Harvesting
Harvesting is performed on tall grass, patches of flowers and small plants with the scythe.
<coming soon or kept automated?>
Mending
Mending is performed on broken trees, fallen logs and other damaged plants.
<coming soon>