Quote Originally Posted by msfakefur View Post
I’m confused. I thought this thread was about connection problems?
It is, but someone wants to not understand.

Quote Originally Posted by Snow_Princess View Post
I am not asking why I have packet loss, my ISP is being cheap, the vpn fixes that because ya they prob do it what is more convenient for them, not what is better performance. This is simply showing I had a single packet loss, proven by the CMD, when I mounted and the cast failed. The only purpose of this thread is to show why they need to change the coding and stop over burning the servers unnecessary that is stopping us from having glam log because of the obsessive server confirmation checking that does not do anything positive and all negative.



Has nothing to do with the reasoning why a single packet loss happen, what is being discussed is how the game handles it. WoW or FFXI remain to function for a bit and when it gets streamlined again it recovers, here it just lets you lose your abilities or disconnects you from the game unnecessarily and have your character logged on too long after a D/C.
Quote Originally Posted by Snow_Princess View Post
yeah it is explained in the other thread, i live IN , LIVE IN, I LITERALLY live in a NTT node, Chicago. My ISP sends it to NY first then NTT sends it to Seattle, so this huge unnecessary routing leads a vpn about 1/2 my ms my isp does. (since they use the NTT node in Chicago) What happened here is not a ping issue, as you see 70 ish ping but right when i finish the mount cast, I got that packet loss so I failed to mount. This mounting happened under my VPN with about 74 MS average, not my isp 130-150

http://www.us.ntt.net/about/network-map.cfm

A single packet loss effects the game too much, now i see where the server limitation issues come from, if the servers was not double checking stuff so much (and it does nothing to curb cheating) maybe we can have a glam log?????????

Never knew the code was this bad.

my vpn before i sleep,
Packets: Sent = 11485, Received = 11452, Lost = 33 (0% loss),
Minimum = 69ms, Maximum = 427ms, Average = 73ms
SE blames the servers can't handle the glam log because the servers are overburdened. They are overburdened because of the bad coding, and this thread is aimed to show proof on how bad it is. The problems this game has online has to deal with the countless server side checks in why the game is too slow in general (like using benediction, it going on CD, but it really did not heal anything) It all has to do with how much the servers need to verify stuff, like showing a single packet loss to stop me from mounting. So this is to explain what SE means when they say server limitations, they are handing a lot of unnecessary traffic because of the bad coding.