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  1. #9
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by HyoMinPark View Post
    And compared to the physical resistances down, which benefit the entirety of most melee and physical ranged rotations, specific debuffs will only benefit a portion. It would just be easier to do "magical resistance down" if casters were insistent on wanting their own damage debuffs. There's no need to add three more specific debuffs that won't benefit the entirety of a rotation where as a general resistance down debuffs will.
    It is meant to be mutual. After all, melee's resistance debuffs do not benefit casters much at all so at least casters, while benefitting their main elemental attacks, would also partially benefit the melee and other ranged dps jobs as well. Furthermore, the idea is for each caster to have more unique utility rather than slap the same one on to each of them. Besides, even the slash pierce and blunt resist debuffs don't benefit an entire rotation, only the weaponskill parts of it. Also once again I must point out that if they do a magic resistance debuff it would only make sense to change the 3 weapon resistance debuffs into 1 general debuff, and I seriously doubt they'd ever do that.
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    Last edited by Joe777; 10-02-2017 at 09:26 AM.
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.